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Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Stellar 7
1983 Penguin Software/Dynamix
Programmed by Damon Slye
 
Most text of the present article comes from the feature on arcade conversions by Julian Rignall, as published in the third issue of the British C64 magazine ZZAP!64 (July 1985)
 

Version 1

Version 2

 

STELLAR 7
US Gold, £9.95 cass, £12.95 disk, joystick and keys

Version 1

Version 2

Although not a true copy of the Atari classic, Battlezone, this takes the original game one step further.

The original vector (wire-frame) graphics are faithfully reproduced in this game, and provide an excellent fast and realistic 3D effect. The theme of the game is to blast as many of the alien craft as possible before moving onto the next sector. There are lots of different types of hostile vehicles, radar and gun emplacements and even two sorts of flying craft, which are a far cry from the missile, saucer and the two tanks in the original.

All the craft vary in intelligence, viciousness and number of shots it takes to destroy them. When a sector is cleared a warp-gate will appear. Go to this and you will be spirited away to the next meanie-infested planet.

The graphics are superb and there's a fantastic mission briefing session. Sound is disappointing: just a few bleeps and bloops and an ear-wrenching noise when you are being transported to another sector.

-----Rignall ratings-----
Graphics 82%
Sound 31%
Arcade Feel 84%
Accuracy 87%

JR lowscore: 7,100

 

 

Htmlized by Dimitris Kiminas (2 Dec 2001)

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