|
News
Archive - August 2001 |
|
|
Entries
in database: 13980
(+262)
Missing: 38 (-1)
Not 100% working: 77 (-1)
What
needs to be done before gamebase is released? Visit
us next week for a list of TO DO tasks for the main
Gamebase64 program, the other programs associated with
Gamebase, the Database, and the new Website...
|
|
|
|
|
|
|
GamebaseZX
V0.3b released! |
26
Aug 01
|
|
|
|
|
|
|
|
|
|
|
Yes,
Neil English was hard at work in the few past
days, (isn't he always?) and the fruits of his efforts
can now be sheared from gamebasezx.com!
The
new beta features: Multiple ROM adding, Update to the
game types (more choices), Game adding without the need
of a ROM, ROM sorting, AY Music attachment, ROM / Music
/ Screenshot paths (Not attached to selected files any
more), Add / Remove of AY Music players, Updates to
the Screenshot views, as well as other general updates
and small bug fixes...
|
|
|
|
|
|
|
ZZAP!64's
issue 107 in the making! |
26
Aug 01
|
|
|
|
|
|
|
|
|
|
|
Only
7 years late, in PDF format, with Gordon Houghton
returning as Editor! You can learn more, and offer to
contribute, by visiting the ZZAP! RRAP discusion board
at zzap64.co.uk.
Meanwhile, pls drop Gordon
a mail with your personal Top10 of all time greatest
C64 games, as he needs to compile a list for mag...
|
|
|
|
|
|
|
Commodore
Format Revisited! |
26
Aug 01
|
|
|
|
|
|
|
|
|
|
|
Peter
James Holl is hot on scanning all Commodore Format
issues to fill in another C64 mag spot in the web. He
already has placed online
issues 1 & 17, and working hard on getting the others
as well -- I personally am more interested in the issues
of 1994-95, as C.Format was the only C64 magazine
during that era, witnessing the final days of the C64
as a commercial machine. Peter is still missing CF issues
2-6, 8-12, 14-16, and 57-61, so if you have them (especially
the last ones ;) and are willing to help him in some
way, get
in contact!
Now,
someone to do the same with Commodore User, Personal
Computer Games, and the pre-1985 Computer & Video
Games, please?
|
|
|
|
|
|
|
Game
of the Week - Super Pipeline II |
26
Aug 01
|
|
|
|
|
|
|
|
|
|
|
"Brilliant
sequel to the popular Taskset game. 16 new pipes, two
helpmates."
Two
new htmlized reviews from the UK Zzap!64 C64
computer games' magazine have been added to our Game
of the Week section.
|
|
|
|
|
|
|
Game
of the Week - Star League Baseball |
26
Aug 01
|
|
|
|
|
|
|
|
|
|
|
COMMODORE
INFILTRATION BY IBM MOLE SHOCK
Former IBM marketing executive Nick Bessey has seen
the light and joined a company which makes REAL computers,
Commodore. He's been appointed as General Manager of
Commodore UK who describe him as 'an outstanding manager
who can fulfill our expectations' -- welcome on board,
Nick.
ZZAP!64, N.E.W.S.f.l.a.s.h, June 1985
|
|
|
|
|
|
|
Rare
Games Corner Updated |
26
Aug 01
|
|
|
|
|
|
|
|
|
|
|
Games
Designers Workshop's Road to Moscow is in there,
as requested in our forum...
|
|
|
|
|
|
|
GB64
V2.0 Sneak Preview Updated |
19
Aug 01
|
|
|
|
|
|
|
|
|
|
|
. .
.
.
Gamebase64
v2.0 is now nearing completion, so there's a new
information page, complete with numerous screenshots,
explaining in detail what you should expect from the
new version. It is divided in sections about the new
interface, new custom view engine, improved game support,
improved SID support, the massively improved emulator
support (see below!), and all other improvements and
features. It is available from within the Gamebase64
page, so go ahead and visit!
|
|
|
|
|
|
|
Announcing
. . . GEMUS! |
19
Aug 01
|
|
|
|
|
|
|
|
|
|
|
C64 Emulators
on the PC are
forever changing.
New versions are released with different command line
parameters and settings, even entirely new emulators
are released from time to time. This makes it very difficult
for an emulator frontend like Gamebase64 to continue
to fully support these emulators without constantly
releasing newer versions as the emulator scene changes.
Gamebase64 attempts to tackle this problem of
ever-changing emulators by introducing a simple yet
effective scripting language which will allow the continued
support of existing emulators and new emulators with
the minimum of fuss. The flexibility of having a scripting
language to run emulators also means that users can
tailor the scripts to run the emulators exactly the
way they want to.
The
main idea of the GEMUS (Gamebase EMUlator
Script) language is to be able to force an emulator
to run in a specific way, depending on the type of game
being run, and what information is available for that
game. For example, this makes it possible to easily
set an emulator's joystick control settings or drive
loading mode depending on what fields are set in the
Gamebase64 database for that game.
|
|
Interested?
You can read a lot more on the subject in an
excerpt from the official v2.0 documentation we have put
online for the first time. It is available from within
the GBV2 Sneak Preview page (which is available
from within the Gamebase64 page :) |
|
|
|
|
|
|
Database Information Page Updated |
19
Aug 01
|
|
|
|
|
|
|
|
|
|
|
What is The Gamebase Collection of Information?
What is our philosophy in assembling this Collection?
What database fields constitute the Collection?
What will the gamebase CD be like (cor!)?
What color is James' underwear on Sundays?
These
and more questions are answered in the updated Database
page...
|
|
|
|
|
|
|
Game
of the Week - M.U.L.E. |
19
Aug 01
|
|
|
|
|
|
|
|
|
|
|
"One of the most addictive trading games ever --
and up to FOUR people can play"
Continuing
the ZZAP!64 Issue 2 htmlizing, after last week's
Theatre Europe and On-Court Tennis, we
proceed to the next two... (I sure hope you are reading
these <grin>)
|
|
|
|
|
|
|
Game
of the Week - Grog's Revenge |
19
Aug 01
|
|
|
|
|
|
|
|
|
|
|
Oy,
leave our machine alone!
At time of writing, something of a war is going
on between Commodore and certain shopping chains such
as Boots and Lasky's. These stores have for the time
being stopped buying in 64s, because they say the market
has forced the 64's price down to £150, and at that
level they're not making any money on them.
Two things seem obvious to me: First, Commodore's policy
of refusing to respond to the price-cuts of inferior
machines is in danger of backfiring badly. And second,
no shopping chain which takes computer selling seriously
can afford to exclude the world's greatest home computer
for long. For goodness sake, people, get together and
work out a deal, will you?
Chris
Anderson, ZZAP!64, June 1985
|
|
|
|
|
|
|
Rare
Games Corner Updated |
19
Aug 01
|
|
|
|
|
|
|
|
|
|
|
With
Penguin Software's The Quest, a graphic adventure
requested in our Forum.
|
|
|
|
|
|
|
Missing/Bugged
Lists Updated |
12
Aug 01
|
|
|
|
|
|
|
|
|
|
|
Missing: 39 (+10)
Not 100% working: 78 (-1)
No
new games were added last week, as Michael was busy
ripping loading screens from TAP versions and making
pic files out of them. All in all, about 60 pic-files
were created and each one added to the relevant D64/T64
file that is linked to gamebase...
On
a sadder note, Michael's Outlook Express crashed today
morning and all the mail he received on the last three
days (after his last backup) was lost! Please re-send
any important messages (and especially the one about
that special version of Transylvania!).
|
|
|
|
|
|
|
Game of the Week - Theatre Europe |
12
Aug 01
|
|
|
|
|
|
|
|
|
|
|
"Nuclear war on your 64, and how to avoid it. A
chilling simulation of East/West conflict wins this
month's Zzap gold medal."
Commencing
htmlization of ZZAP!64 issue 2 reviews, with
the first game review of that issue, and what a great
game that was!
You
will notice that the reviewer sketches have been replaced
with the new ones appearing in issue 2, and the restated
Zzap Ratings explanation from the contents page has
been added to the Ratings/Reviewers
article.
|
|
|
|
|
|
|
Game
of the Week - On-Court Tennis |
12
Aug 01
|
|
|
|
|
|
|
|
|
|
|
ANDY
WALKER
Taskset Supremo
There's still no doubt in my mind that the 64's
hardware is still the best home computer hardware for
games that exists. It's the fact that they bothered
with two special chips -- the SID chip and the VIC chip
(handling sound and graphics respectively).
When you look at the screen capabilities, there's nothing
to touch it. Take the screen speed of the Amstrad compared
with the 64 -- there's no comparison. And on the Atari
there are only four meaningful sprites, compared with
eight on the 64. As for the Spectrum, what can I say?
Once the hardware people get their job right, the software
just follows -- it makes it so easy.
I think the release of the Commodore 128 will add to
the strength of the 64 -- provided Commodore get their
prices right. They can't keep the 64 on £229 as it's
supposed to be at the moment.
The 64 has such a big user base now, it's just not going
to go away. Certainly, in a year's time there will still
be stacks of software being released. In two year's
time -- well, that's a lifetime in this industry --
but my feeling is it'll still be a strong machine then.
My feeling is that those 64s which are out there are
actually being used -- I mean, I know quite a few people
with Spectrums who only use them once in a blue moon.
Whereas those with 64s do use them a lot.
The fact is, the 64 is the world's most written for
machine -- there's a staggering number of titles available
for it. What this means is that the user wins, because
standards have to be so high.
ONE
Off, ZZAP!64, May 1985
|
|
|
|
|
|
|
Rare
Games Corner Updated |
12
Aug 01
|
|
|
|
|
|
|
|
|
|
|
Being
this site's maintainer gives me the privilege of presenting
you one of my personal curiosities from time to time.
The rare game of this week is a curiosity of sorts,
a Greek adventure game called Herakles. Nice
graphics and a plot that closely follows the hero's
myth made this a popular game here in Greece.
If
there's demand, I'll translate it and make an English
version...
|
|
|
Entries
in database: 13718
(+369)
Unchecked: ZERO!
Missing: 29 (+1)
Not 100% working: 79 (+2)
Since
our 'Unchecked' number of games has reached zero for
some time now, let's explain what we mean when we say
'we check' a game:
a)
We load it up and scan it for the information that needs
to be added to gamebase's database fields (that is programmer's
name, mucisian's name etc.)
b)
We play it a little bit in order to check if it looks
OK, doen't crash etc. This along with Michael's checking
the game's files for bad sectors etc when copying them
to fresh D64 or T64 images, is our possible quality-check
at the moment.
With
the above we want to point out that when we say 'checked'
we don't mean checking it in every possible way. It
would be impossible to release gamebase if we had to
make every check possible to each game we include, especially
if you consider that some games, for example RPGs, need
months in order to be checked properly. Once gamebase
is released, though, we will rely on you, the gamebase
user, to report any bug/defection you notice in the
games you play. We will then check the information you
submit and, if found to be valid, will add it to the
relevant comment field of the game concerned. This way
everyone will be aware of the faulty game version and
will be able to help us with submiting an okay copy
he may have for inclusion in our next update...
The
number of 'unchecked' games is not expected to change
again, since each game added is now 'checked' as well,
so the 'Unchecked:' line will be altogether removed
from the next status update report.
|
|
|
|
|
|
|
Twelve
Ejaculatory Games of the Week |
4
Aug 01
|
|
|
|
|
|
|
|
|
|
|
..
..
..
..
Finishing
with our pre-Zzap! cool games feature, the final addition
of games with their descriptions from the Zzap!64
Top64 articles was made to the Top64 article,
which is available from within our Game
of the Week section. It includes a page devoted
to the first C64 compilation: Soft Aid!
|
|
|
|
|
|
|
Rare
Games Corner Updated |
4
Aug 01
|
|
|
|
|
|
|
|
|
|
|
With
a personal favourite, Puffin Books' The Citadel of
Chaos. A twin release with The Forest of Doom
(a good copy of which is also available in the Rare
Corner), this contains the complete text of the now-out-of-print
Puffin Books classic gamebook. Playing this game really
is a fantasy experience!
|
|