Hi James,
Glad to see you're back & I'm very interested to see what you come up with.
Any news on your progress ? I'm a sucker for progress updates, even if there is no release for a while (well, I've been waiting for years for some news, so a few more wouldn't get my optimism down).
Also, do you have a few pics so I can get a feel for the changes ?
As always, keep up the good work,
Loic
Welcome to the Gamebase 64 forums. An attempt to document ALL Commodore 64 gameware before it's too late!
New gamebase engine under development
Moderator: Jimbo
- purmike
- New Member
- Contact:
- KrazyKanuck
- Cool Member
- Location: Marystown, Newfoundland and Labrador, Canada
Post
Re: New gamebase engine under development
Not sure if it has been asked, but: Will there be both 32 and 64 bit versions?
- butter100fly
- New Member
Post
Re: New gamebase engine under development
Jimbo
I'll write a frontend for it! How are you getting on? No pressure.....
I'll write a frontend for it! How are you getting on? No pressure.....
- .mad.
- Honoured Member
- Location: Lancashire
Post
If Jimbo doesn't have the spare time...
Do you think it is possible to convert or do something with the current VB6 code?.
maybe keeping the BASICS, and expanding new features from that.
i will beta test any gamebase samples you wish to make.
Re: New gamebase engine under development
i know you got the skills, if QP is anything to go by.
If Jimbo doesn't have the spare time...
Do you think it is possible to convert or do something with the current VB6 code?.
maybe keeping the BASICS, and expanding new features from that.
i will beta test any gamebase samples you wish to make.
- Jimbo
- GB64 Team
Post
Re: New gamebase engine under development
Hi guys,
It's been a while. Sorry for the period of silence. Life has been very busy for me. Kids are growing up and are taking up more time, I'm working hard with my business and also have many hobbies I am trying to juggle.
I've gotten the new engine to the point where there is an object model for a gamebase database, and I have a library that starts to convert existing gamebase databases to the new format.
I made the design choices to use .net's C# and SQLite databases. Unfortunately, I really do not have the time to dedicate to continue this with everything else I have going on in my life. As much as I'd like to, it just ain't gonna happen.
For a new version to emerge, I think it needs a community effort. It needs a couple of good C# coders and someone like Michael to keep pestering to get things done! Probably a bunch of testers and some people to work on user interfaces.
I am more than happy to make notes and upload everything I've done so far to a github (or similar) repository to get others started. It needs to be a team effort I feel. I am happy to be on the team and offer my thoughts and suggestions, but I don't have the time to do the actual development.
What I've done might not be everyone's cup of tea for a gambase "sequel", but I tried to make it flexible and fix everything wrong/missing with the current version. Maybe a C++ library in hindsight would have been better with some bindings for .net, python etc. But I didn't have the experience or the time to start on that, and .net seemed to be a good enough choice as it could run on linux with Mono. That's not to say what I've done couldn't be converted, if someone knows what they're doing.
So there we go!
James
It's been a while. Sorry for the period of silence. Life has been very busy for me. Kids are growing up and are taking up more time, I'm working hard with my business and also have many hobbies I am trying to juggle.
I've gotten the new engine to the point where there is an object model for a gamebase database, and I have a library that starts to convert existing gamebase databases to the new format.
I made the design choices to use .net's C# and SQLite databases. Unfortunately, I really do not have the time to dedicate to continue this with everything else I have going on in my life. As much as I'd like to, it just ain't gonna happen.
For a new version to emerge, I think it needs a community effort. It needs a couple of good C# coders and someone like Michael to keep pestering to get things done! Probably a bunch of testers and some people to work on user interfaces.
I am more than happy to make notes and upload everything I've done so far to a github (or similar) repository to get others started. It needs to be a team effort I feel. I am happy to be on the team and offer my thoughts and suggestions, but I don't have the time to do the actual development.
What I've done might not be everyone's cup of tea for a gambase "sequel", but I tried to make it flexible and fix everything wrong/missing with the current version. Maybe a C++ library in hindsight would have been better with some bindings for .net, python etc. But I didn't have the experience or the time to start on that, and .net seemed to be a good enough choice as it could run on linux with Mono. That's not to say what I've done couldn't be converted, if someone knows what they're doing.
So there we go!
James
- .mad.
- Honoured Member
- Location: Lancashire
Post
Re: New gamebase engine under development
Hi Jimbo,
Glad to see you around.
This could be a less time demanding solution.
converting the current code with this tool...
https://www.mobilize.net/solution/vb-upgrade-companion
it converts 10,000 lines for free with the code "MSDN"
It would probably need someone to check through the code for any errors.
but a good head start.
well that's my two penneth.
Glad to see you around.
This could be a less time demanding solution.
converting the current code with this tool...
https://www.mobilize.net/solution/vb-upgrade-companion
it converts 10,000 lines for free with the code "MSDN"
It would probably need someone to check through the code for any errors.
but a good head start.
well that's my two penneth.
- Jimbo
- GB64 Team
Post
Re: New gamebase engine under development
Hey mad, hope you are well!
Converting doesn't need me, anyone with a small amount of coding fu could do that
But you'll still be left with a frontend that uses access db, and has other known limits etc.
The new engine was to make it more universal and future proof (and planned some really cool features!)... but I'm totally cool if nobody wants to go down that route.
Converting doesn't need me, anyone with a small amount of coding fu could do that
But you'll still be left with a frontend that uses access db, and has other known limits etc.
The new engine was to make it more universal and future proof (and planned some really cool features!)... but I'm totally cool if nobody wants to go down that route.
- .mad.
- Honoured Member
- Location: Lancashire
Post
Just putting all the options out there.
I want GameBase 2 / SLUG.
Calling all coders!!!
Please contact Jimbo.
The opportunity is there to make something special!
Re: New gamebase engine under development
I missed this reply with the current spam attack.
Just putting all the options out there.
I want GameBase 2 / SLUG.
Calling all coders!!!
Please contact Jimbo.
The opportunity is there to make something special!
- purmike
- New Member
- Contact:
Post
how are you?
Do you have any updates?
Re: New gamebase engine under development
Hi Jimbo,Jimbo wrote: ↑Fri Jul 26, 2019 4:14 pmHey mad, hope you are well!
Converting doesn't need me, anyone with a small amount of coding fu could do that
But you'll still be left with a frontend that uses access db, and has other known limits etc.
The new engine was to make it more universal and future proof (and planned some really cool features!)... but I'm totally cool if nobody wants to go down that route.
how are you?
Do you have any updates?
C64-Archiv: http://purmike.de/documents/c64archiv_en.html
Return to “The GameBase Frontend”
Who is online
Users browsing this forum: No registered users and 1 guest