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Annoying WinVICE/SDLVICE script issue
Moderator: Jimbo
- .mad.
- Honoured Member
- Location: Lancashire
Post
This works for my Plus/4 GB.
Code: Select all
;******************************
;* SDLVICE 2.4.0 GEMUS Script *
;* -SDL- PLUS/4 -SDL- *
;* .mad. *
;* 10th September 2016 *
;******************************
;--------------------------------------------------------------------
; Start of script.
;--------------------------------------------------------------------
; Set emulator default values.
;0=VirtualFS, 1=Inject to RAM, 2=Disk Image
Set_INI_Value(1||PLUS4||AutostartPrgMode||0)
Set_INI_Value(1||PLUS4||AutostartBasicLoad||0)
Set_INI_Value(1||PLUS4||AutostartRunWithColon||0)
Set_INI_Value(1||PLUS4||AutostartHandleTrueDriveEmulation||0)
Set_INI_Value(1||PLUS4||AutostartWarp||0)
Set_INI_Value(1||PLUS4||AutostartDelay||0)
Set_INI_Value(1||PLUS4||AutostartDelayRandom||1)
If key_model CONTAINS (c16||c16pal||c16ntsc||plus4||plus4pal||plus4ntsc||v364||cv364||c232)
Add_CLP ( -model %model_value%)
else
Add_CLP ( -model plus4)
End If
;---------------
; RAM Expansion
;---------------
if key_ram CONTAINS(16||32||64)
Set_INI_Value(1||PLUS4||RamSize||%ram_value%)
else
Set_INI_Value(1||PLUS4||RamSize||64)
End If
;----------------------------------------------------------------------
; PAL or NTSC setup? (not required if NTSC machine model is used above)
;----------------------------------------------------------------------
If PalNTSC = NTSC
Add_CLP( -ntsc)
Else
Add_CLP( -pal)
End If
;------------------------------------------------------------------------------
;Joystick settings (sdl-joymap-PLUS4.vjm)
;------------------------------------------------------------------------------
; USB Joystick must be mapped and configured, and settings saved before use.
; Extra Joypad buttons can be also mapped to any VICE menu options...
; PAUSE, WARP, STOP TAPE, INSERT DISK.
; select your own custom file for a particular game or controller.
; example joyfile=madjoy.vjm
If key_joyfile CONTAINS(*)
Set_INI_Value(1||PLUS4||JoyMapFile||"%emupath%\%joyfile_value%")
Else
Set_INI_Value(1||PLUS4||JoyMapFile||"%emupath%\sdl-joymap-PLUS4.vjm")
End If
; Insert joystick in port#1 or Port#2 (Depending on setting in GameBase)
; *The default GameBase setting is port#2.
; 0=None ,1=Numpad ,2=Keyset 1 ,3=Keyset 2 ,4=USB Joystick
If Control = JoyPort1
;insert joystick in port#1 (keyset 1) and remove joystick port#2.
Set_INI_Value(1||PLUS4||JoyDevice1||2)
Set_INI_Value(1||PLUS4||JoyDevice2||0)
ElseIf Control = JoyPort2
;Remove joystick port 1 and insert joystick in port2 (keyset 1).
Set_INI_Value(1||PLUS4||JoyDevice1||0)
Set_INI_Value(1||PLUS4||JoyDevice2||2)
End If
;------------------------------------------------------------------------------
If GameType CONTAINS(t64||tap)
;------------------------------------------------------------------------------
Set_INI_Value(1||PLUS4||AutostartPrgMode||2)
Set_INI_Value(1||PLUS4||DatasetteResetWithCPU||1)
;------------------------------
;Fine-tune Datasette settings.
;------------------------------
If key_delay CONTAINS(1000||2000||5000||10000||20000||50000)
Set_INI_Value(1||PLUS4||DatasetteZeroGapDelay||%delay_value%)
else
Set_INI_Value(1||PLUS4||DatasetteZeroGapDelay||20000)
End if
If Key_cycles CONTAINS(0||1||2||3||4||5||6||7)
Set_INI_Value(1||PLUS4||DatasetteSpeedTuning||%cycles_value%)
else
Set_INI_Value(1||PLUS4||DatasetteSpeedTuning||1)
End if
;Default Attach TAPE and load
Add_CLP( -autostart %gamepathfile%)
Run_emulator()
End if
;------------------------------------------------------------------------------
If GameType CONTAINS(prg)
;------------------------------------------------------------------------------
; PRG mode Inject to RAM.
Set_INI_Value(1||PLUS4||AutostartPrgMode||1)
; for PRG filenames ending with a monitor jump... xxxx_G2700.prg.
; the games can be started using the SYS function in GEMUS sys=9984
; Examples
; G5c00 = sys 23552 - Mercenary_G5C00.prg
; G7a72 = sys 31346 - Mercenary_2_The Second City_G7A72.prg
If Key_sys CONTAINS(*)
; PRG inject to RAM takes a few seconds in Plus4, increase wait time if monitor opens.
Add_CLP( -autoload "%gamepathfile%")
Run_Emulator_Send_Keys([5]sys%sys_value%{ENTER}||50)
Else
Add_CLP( -autostart "%gamepathfile%")
Run_Emulator()
End If
End If
;------------------------------------------------------------------------------
If GameType CONTAINS(crt)
;------------------------------------------------------------------------------
Set_INI_Value(1||PLUS4||CartridgeReset||-1)
;Use default slot cart#1 low.
ADD_CLP( -c1lo "%gamepathfile%")
Run_Emulator()
End if
;------------------------------------------------------------------------------
If GameType CONTAINS(d64||g64||g41)
;------------------------------------------------------------------------------
Set_INI_Value(1||PLUS4||DriveTrueEmulation||1)
Set_INI_Value(1||PLUS4||VirtualDevices||1)
If key_drivetype CONTAINS(1541||1542||1551||1570||1571||1581)
Set_INI_Value(1||PLUS4||Drive8Type||%drivetype_value%)
else
Set_INI_Value(1||PLUS4||Drive8Type||1551)
end if
If ImageName CONTAINS (*)
;Default setting. Boot disk with ImageName
Add_CLP2( -autostart "%gamepathfile%:%c64imagename%")
; ***** Boot all other disks with a wildcard, if no internal file can be set on the image (G64) *****
Else
Add_CLP2( -autostart "%gamepathfile%")
End If
Run_emulator()
End If
- repetto74
- Keen Member
Post
Hi Mad,
As usual I have really to thank you for your help on this. Unfortunately my knowledge of script coding is really poor and I know I am bothering you with that
So thanks again for your patience
By the way could you repost your script out of a quotation window as I am getting some weird characters which will corrupt the whole script when I copy and paste it on a Text Page.
As usual I have really to thank you for your help on this. Unfortunately my knowledge of script coding is really poor and I know I am bothering you with that
So thanks again for your patience
By the way could you repost your script out of a quotation window as I am getting some weird characters which will corrupt the whole script when I copy and paste it on a Text Page.
Last edited by repetto74 on Sat Sep 10, 2016 7:26 pm, edited 1 time in total.
- Retroplay
- Cool Member
- Location: Denmark
Post
I see, I suspect it's an "end of line" issue.
As a last resort you could try and install Notepad++ on your XP cab (sucks I know) and convert the text or perhaps there is a txt editor for Mac that allows Windows format conversion ?
If you decide to try it in Notepad++ then open the txt file and click Edit in dropdown menu then EOL Conversion\Windows Format.
This has saved me a lot of trouble when I have to transfer txt/source files between Windows and Linux.
As a last resort you could try and install Notepad++ on your XP cab (sucks I know) and convert the text or perhaps there is a txt editor for Mac that allows Windows format conversion ?
If you decide to try it in Notepad++ then open the txt file and click Edit in dropdown menu then EOL Conversion\Windows Format.
This has saved me a lot of trouble when I have to transfer txt/source files between Windows and Linux.
- repetto74
- Keen Member
Post
Hi Retroplay and Mad,
OK with Notepad ++ the script is good and working.
The C16/plus4 gamebase is now set and working but strangely I had sound at the first try and then now I am lacking sound on all games. I have played with the SID settings of SDL Vice and tried to restore settings but no sound at all now.
OK with Notepad ++ the script is good and working.
The C16/plus4 gamebase is now set and working but strangely I had sound at the first try and then now I am lacking sound on all games. I have played with the SID settings of SDL Vice and tried to restore settings but no sound at all now.
- .mad.
- Honoured Member
- Location: Lancashire
Post
or add this to top of script to restore defaults.
check Sound settings and Machine -SID cart settings.repetto74 wrote: I have played with the SID settings of SDL Vice and tried to restore settings but no sound at all now.
or add this to top of script to restore defaults.
Code: Select all
;Sound settings
Set_INI_Value(1||PLUS4||Sound||1)
Set_INI_Value(1||PLUS4||SoundVolume||100)
Set_INI_Value(1||PLUS4||SoundDeviceName||"sdl")
Set_INI_Value(1||PLUS4||SoundOutput||2)
Set_INI_Value(1||PLUS4||SoundBufferSize||100)
Set_INI_Value(1||PLUS4||SoundFragmentSize||2)
Set_INI_Value(1||PLUS4||SoundSampleRate||44100)
Set_INI_Value(1||PLUS4||SoundSpeedAdjustment||2)
;Machine / SID cart settings
Set_INI_Value(1||PLUS4||SidCart||1)
Set_INI_Value(1||PLUS4||SidEngine||0)
Set_INI_Value(1||PLUS4||SidFilters||1)
Set_INI_Value(1||PLUS4||SidResidSampling||0)
Set_INI_Value(1||PLUS4||SidResidPassband||90)
Set_INI_Value(1||PLUS4||SidResidFilterBias||0)
Set_INI_Value(1||PLUS4||SidResidGain||97)
Set_INI_Value(1||PLUS4||SidModel||0)
Set_INI_Value(1||PLUS4||SidHardSIDMain||0)
Set_INI_Value(1||PLUS4||SidHardSIDRight||1)
Set_INI_Value(1||PLUS4||SidAddress||0)
Set_INI_Value(1||PLUS4||SidClock||1)
- repetto74
- Keen Member
Post
SDL VICE Commodore 64 SCRIPT
Dear MAd,
I would like to complete the serie and have the C64 emulation done with the SDL Vice as I have now for VIC-20 and C16/Plus4. I have created a script by copying the one used for the C16 and replacing any PLUS4 with C64. Unfortunately games are not loaded. I am using the V13 C64 gamebase pack. I assume that the C16 command line parameters are somehow different from the one that should be used for the C64.
Here below a copy of the modified script I have tried. It is based from your own script for the PLUS4/C16.
Any chance to guide me for a working SDL scrip for the C64?
******************************************************
;******************************
;* SDLVICE 2.4.0 GEMUS Script *
;* -SDL- C64 -SDL- *
;* .mad. *
;* 10th September 2016 *
;******************************
;--------------------------------------------------------------------
; Start of script.
;--------------------------------------------------------------------
;Sound settings
Set_INI_Value(1||C64||Sound||1)
Set_INI_Value(1||C64||SoundVolume||100)
Set_INI_Value(1||C64||SoundDeviceName||"sdl")
Set_INI_Value(1||C64||SoundOutput||2)
Set_INI_Value(1||C64||SoundBufferSize||100)
Set_INI_Value(1||C64||SoundFragmentSize||2)
Set_INI_Value(1||C64||SoundSampleRate||44100)
Set_INI_Value(1||C64||SoundSpeedAdjustment||2)
;Machine / SID cart settings
Set_INI_Value(1||C64||SidCart||1)
Set_INI_Value(1||C64||SidEngine||0)
Set_INI_Value(1||C64||SidFilters||1)
Set_INI_Value(1||C64||SidResidSampling||0)
Set_INI_Value(1||C64||SidResidPassband||90)
Set_INI_Value(1||C64||SidResidFilterBias||0)
Set_INI_Value(1||C64||SidResidGain||97)
Set_INI_Value(1||C64||SidModel||0)
Set_INI_Value(1||C64||SidHardSIDMain||0)
Set_INI_Value(1||C64||SidHardSIDRight||1)
Set_INI_Value(1||C64||SidAddress||0)
Set_INI_Value(1||C64||SidClock||1)
; Set emulator default values.
;0=VirtualFS, 1=Inject to RAM, 2=Disk Image
Set_INI_Value(1||C64||AutostartPrgMode||0)
Set_INI_Value(1||C64||AutostartBasicLoad||0)
Set_INI_Value(1||C64||AutostartRunWithColon||0)
Set_INI_Value(1||C64||AutostartHandleTrueDriveEmulation||0)
Set_INI_Value(1||C64||AutostartWarp||0)
Set_INI_Value(1||C64||AutostartDelay||0)
Set_INI_Value(1||C64||AutostartDelayRandom||1)
If key_model CONTAINS (c16||c16pal||c16ntsc||plus4||plus4pal||plus4ntsc||v364||cv364||c232)
Add_CLP ( -model %model_value%)
else
Add_CLP ( -model plus4)
End If
;---------------
; RAM Expansion
;---------------
if key_ram CONTAINS(16||32||64)
Set_INI_Value(1||C64||RamSize||%ram_value%)
else
Set_INI_Value(1||C64||RamSize||64)
End If
;----------------------------------------------------------------------
; PAL or NTSC setup? (not required if NTSC machine model is used above)
;----------------------------------------------------------------------
If PalNTSC = NTSC
Add_CLP( -ntsc)
Else
Add_CLP( -pal)
End If
;------------------------------------------------------------------------------
;Joystick settings (sdl-joymap-C64.vjm)
;------------------------------------------------------------------------------
; USB Joystick must be mapped and configured, and settings saved before use.
; Extra Joypad buttons can be also mapped to any VICE menu options...
; PAUSE, WARP, STOP TAPE, INSERT DISK.
; select your own custom file for a particular game or controller.
; example joyfile=madjoy.vjm
If key_joyfile CONTAINS(*)
Set_INI_Value(1||C64||JoyMapFile||"%emupath%\%joyfile_value%")
Else
Set_INI_Value(1||C64||JoyMapFile||"%emupath%\sdl-joymap-C64.vjm")
End If
; Insert joystick in port#1 or Port#2 (Depending on setting in GameBase)
; *The default GameBase setting is port#2.
; 0=None ,1=Numpad ,2=Keyset 1 ,3=Keyset 2 ,4=USB Joystick
If Control = JoyPort1
;insert joystick in port#1 (keyset 1) and remove joystick port#2.
Set_INI_Value(1||C64||JoyDevice1||2)
Set_INI_Value(1||C64||JoyDevice2||0)
ElseIf Control = JoyPort2
;Remove joystick port 1 and insert joystick in port2 (keyset 1).
Set_INI_Value(1||C64||JoyDevice1||0)
Set_INI_Value(1||C64||JoyDevice2||2)
End If
;------------------------------------------------------------------------------
If GameType CONTAINS(t64||tap)
;------------------------------------------------------------------------------
Set_INI_Value(1||C64||AutostartPrgMode||2)
Set_INI_Value(1||C64||DatasetteResetWithCPU||1)
;------------------------------
;Fine-tune Datasette settings.
;------------------------------
If key_delay CONTAINS(1000||2000||5000||10000||20000||50000)
Set_INI_Value(1||C64||DatasetteZeroGapDelay||%delay_value%)
else
Set_INI_Value(1||C64||DatasetteZeroGapDelay||20000)
End if
If Key_cycles CONTAINS(0||1||2||3||4||5||6||7)
Set_INI_Value(1||C64||DatasetteSpeedTuning||%cycles_value%)
else
Set_INI_Value(1||C64||DatasetteSpeedTuning||1)
End if
;Default Attach TAPE and load
Add_CLP( -autostart %gamepathfile%)
Run_emulator()
End if
;------------------------------------------------------------------------------
If GameType CONTAINS(prg)
;------------------------------------------------------------------------------
; PRG mode Inject to RAM.
Set_INI_Value(1||C64||AutostartPrgMode||1)
; for PRG filenames ending with a monitor jump... xxxx_G2700.prg.
; the games can be started using the SYS function in GEMUS sys=9984
; Examples
; G5c00 = sys 23552 - Mercenary_G5C00.prg
; G7a72 = sys 31346 - Mercenary_2_The Second City_G7A72.prg
If Key_sys CONTAINS(*)
; PRG inject to RAM takes a few seconds in Plus4, increase wait time if monitor opens.
Add_CLP( -autoload "%gamepathfile%")
Run_Emulator_Send_Keys([5]sys%sys_value%{ENTER}||50)
Else
Add_CLP( -autostart "%gamepathfile%")
Run_Emulator()
End If
End If
;------------------------------------------------------------------------------
If GameType CONTAINS(crt)
;------------------------------------------------------------------------------
Set_INI_Value(1||C64||CartridgeReset||-1)
;Use default slot cart#1 low.
ADD_CLP( -c1lo "%gamepathfile%")
Run_Emulator()
End if
;------------------------------------------------------------------------------
If GameType CONTAINS(d64||g64||g41)
;------------------------------------------------------------------------------
Set_INI_Value(1||C64||DriveTrueEmulation||1)
Set_INI_Value(1||C64||VirtualDevices||1)
If key_drivetype CONTAINS(1541||1542||1551||1570||1571||1581)
Set_INI_Value(1||C64||Drive8Type||%drivetype_value%)
else
Set_INI_Value(1||C64||Drive8Type||1551)
end if
If ImageName CONTAINS (*)
;Default setting. Boot disk with ImageName
Add_CLP2( -autostart "%gamepathfile%:%c64imagename%")
; ***** Boot all other disks with a wildcard, if no internal file can be set on the image (G64) *****
Else
Add_CLP2( -autostart "%gamepathfile%")
End If
Run_emulator()
End If
I would like to complete the serie and have the C64 emulation done with the SDL Vice as I have now for VIC-20 and C16/Plus4. I have created a script by copying the one used for the C16 and replacing any PLUS4 with C64. Unfortunately games are not loaded. I am using the V13 C64 gamebase pack. I assume that the C16 command line parameters are somehow different from the one that should be used for the C64.
Here below a copy of the modified script I have tried. It is based from your own script for the PLUS4/C16.
Any chance to guide me for a working SDL scrip for the C64?
******************************************************
;******************************
;* SDLVICE 2.4.0 GEMUS Script *
;* -SDL- C64 -SDL- *
;* .mad. *
;* 10th September 2016 *
;******************************
;--------------------------------------------------------------------
; Start of script.
;--------------------------------------------------------------------
;Sound settings
Set_INI_Value(1||C64||Sound||1)
Set_INI_Value(1||C64||SoundVolume||100)
Set_INI_Value(1||C64||SoundDeviceName||"sdl")
Set_INI_Value(1||C64||SoundOutput||2)
Set_INI_Value(1||C64||SoundBufferSize||100)
Set_INI_Value(1||C64||SoundFragmentSize||2)
Set_INI_Value(1||C64||SoundSampleRate||44100)
Set_INI_Value(1||C64||SoundSpeedAdjustment||2)
;Machine / SID cart settings
Set_INI_Value(1||C64||SidCart||1)
Set_INI_Value(1||C64||SidEngine||0)
Set_INI_Value(1||C64||SidFilters||1)
Set_INI_Value(1||C64||SidResidSampling||0)
Set_INI_Value(1||C64||SidResidPassband||90)
Set_INI_Value(1||C64||SidResidFilterBias||0)
Set_INI_Value(1||C64||SidResidGain||97)
Set_INI_Value(1||C64||SidModel||0)
Set_INI_Value(1||C64||SidHardSIDMain||0)
Set_INI_Value(1||C64||SidHardSIDRight||1)
Set_INI_Value(1||C64||SidAddress||0)
Set_INI_Value(1||C64||SidClock||1)
; Set emulator default values.
;0=VirtualFS, 1=Inject to RAM, 2=Disk Image
Set_INI_Value(1||C64||AutostartPrgMode||0)
Set_INI_Value(1||C64||AutostartBasicLoad||0)
Set_INI_Value(1||C64||AutostartRunWithColon||0)
Set_INI_Value(1||C64||AutostartHandleTrueDriveEmulation||0)
Set_INI_Value(1||C64||AutostartWarp||0)
Set_INI_Value(1||C64||AutostartDelay||0)
Set_INI_Value(1||C64||AutostartDelayRandom||1)
If key_model CONTAINS (c16||c16pal||c16ntsc||plus4||plus4pal||plus4ntsc||v364||cv364||c232)
Add_CLP ( -model %model_value%)
else
Add_CLP ( -model plus4)
End If
;---------------
; RAM Expansion
;---------------
if key_ram CONTAINS(16||32||64)
Set_INI_Value(1||C64||RamSize||%ram_value%)
else
Set_INI_Value(1||C64||RamSize||64)
End If
;----------------------------------------------------------------------
; PAL or NTSC setup? (not required if NTSC machine model is used above)
;----------------------------------------------------------------------
If PalNTSC = NTSC
Add_CLP( -ntsc)
Else
Add_CLP( -pal)
End If
;------------------------------------------------------------------------------
;Joystick settings (sdl-joymap-C64.vjm)
;------------------------------------------------------------------------------
; USB Joystick must be mapped and configured, and settings saved before use.
; Extra Joypad buttons can be also mapped to any VICE menu options...
; PAUSE, WARP, STOP TAPE, INSERT DISK.
; select your own custom file for a particular game or controller.
; example joyfile=madjoy.vjm
If key_joyfile CONTAINS(*)
Set_INI_Value(1||C64||JoyMapFile||"%emupath%\%joyfile_value%")
Else
Set_INI_Value(1||C64||JoyMapFile||"%emupath%\sdl-joymap-C64.vjm")
End If
; Insert joystick in port#1 or Port#2 (Depending on setting in GameBase)
; *The default GameBase setting is port#2.
; 0=None ,1=Numpad ,2=Keyset 1 ,3=Keyset 2 ,4=USB Joystick
If Control = JoyPort1
;insert joystick in port#1 (keyset 1) and remove joystick port#2.
Set_INI_Value(1||C64||JoyDevice1||2)
Set_INI_Value(1||C64||JoyDevice2||0)
ElseIf Control = JoyPort2
;Remove joystick port 1 and insert joystick in port2 (keyset 1).
Set_INI_Value(1||C64||JoyDevice1||0)
Set_INI_Value(1||C64||JoyDevice2||2)
End If
;------------------------------------------------------------------------------
If GameType CONTAINS(t64||tap)
;------------------------------------------------------------------------------
Set_INI_Value(1||C64||AutostartPrgMode||2)
Set_INI_Value(1||C64||DatasetteResetWithCPU||1)
;------------------------------
;Fine-tune Datasette settings.
;------------------------------
If key_delay CONTAINS(1000||2000||5000||10000||20000||50000)
Set_INI_Value(1||C64||DatasetteZeroGapDelay||%delay_value%)
else
Set_INI_Value(1||C64||DatasetteZeroGapDelay||20000)
End if
If Key_cycles CONTAINS(0||1||2||3||4||5||6||7)
Set_INI_Value(1||C64||DatasetteSpeedTuning||%cycles_value%)
else
Set_INI_Value(1||C64||DatasetteSpeedTuning||1)
End if
;Default Attach TAPE and load
Add_CLP( -autostart %gamepathfile%)
Run_emulator()
End if
;------------------------------------------------------------------------------
If GameType CONTAINS(prg)
;------------------------------------------------------------------------------
; PRG mode Inject to RAM.
Set_INI_Value(1||C64||AutostartPrgMode||1)
; for PRG filenames ending with a monitor jump... xxxx_G2700.prg.
; the games can be started using the SYS function in GEMUS sys=9984
; Examples
; G5c00 = sys 23552 - Mercenary_G5C00.prg
; G7a72 = sys 31346 - Mercenary_2_The Second City_G7A72.prg
If Key_sys CONTAINS(*)
; PRG inject to RAM takes a few seconds in Plus4, increase wait time if monitor opens.
Add_CLP( -autoload "%gamepathfile%")
Run_Emulator_Send_Keys([5]sys%sys_value%{ENTER}||50)
Else
Add_CLP( -autostart "%gamepathfile%")
Run_Emulator()
End If
End If
;------------------------------------------------------------------------------
If GameType CONTAINS(crt)
;------------------------------------------------------------------------------
Set_INI_Value(1||C64||CartridgeReset||-1)
;Use default slot cart#1 low.
ADD_CLP( -c1lo "%gamepathfile%")
Run_Emulator()
End if
;------------------------------------------------------------------------------
If GameType CONTAINS(d64||g64||g41)
;------------------------------------------------------------------------------
Set_INI_Value(1||C64||DriveTrueEmulation||1)
Set_INI_Value(1||C64||VirtualDevices||1)
If key_drivetype CONTAINS(1541||1542||1551||1570||1571||1581)
Set_INI_Value(1||C64||Drive8Type||%drivetype_value%)
else
Set_INI_Value(1||C64||Drive8Type||1551)
end if
If ImageName CONTAINS (*)
;Default setting. Boot disk with ImageName
Add_CLP2( -autostart "%gamepathfile%:%c64imagename%")
; ***** Boot all other disks with a wildcard, if no internal file can be set on the image (G64) *****
Else
Add_CLP2( -autostart "%gamepathfile%")
End If
Run_emulator()
End If
- Retroplay
- Cool Member
- Location: Denmark
Post
Re: Annoying WinVICE/SDLVICE script issue
For anyone interested, here's 64-bit Windows SDL/SDL2/GTK3VICE 3.3 binaries:
Grab them here:
https://tinyurl.com/y78fhx2g
No annoying console output window in GTK3 version
Grab them here:
https://tinyurl.com/y78fhx2g
No annoying console output window in GTK3 version
- .mad.
- Honoured Member
- Location: Lancashire
Post
Re: Annoying WinVICE/SDLVICE script issue
Hi Retroplay,
Please can you upload SDL2VICE-3.3-win32 with all the correct DLL files.
Thanks.
Please can you upload SDL2VICE-3.3-win32 with all the correct DLL files.
Thanks.
- Retroplay
- Cool Member
- Location: Denmark
Post
Re: Annoying WinVICE/SDLVICE script issue
Check my link above.
FFMPEG is disabled, it keeps crapping out with no C compiler present for some strange reason when doing a 32-bit compile.
Anyway, FFMPEG is bugged in the 64-bit build, if you choose anything but FFV1 and lossless PCM it'll crash VICE.
FFMPEG is disabled, it keeps crapping out with no C compiler present for some strange reason when doing a 32-bit compile.
Anyway, FFMPEG is bugged in the 64-bit build, if you choose anything but FFV1 and lossless PCM it'll crash VICE.
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