World Usability Day | |
---|---|
Also called | Make Things Easier Day |
Date | Second Thursday in November |
2023 date | November 9 |
2024 date | November 14 |
2025 date | November 13 |
2026 date | November 12 |
Frequency | annual |
Established in 2005 by the Usability Professionals Association, (now the User Experience Professionals Association), World Usability Day (WUD) or Make Things Easier Day[1] occurs annually to promote the values of usability, usability engineering, user-centered design, universal usability, and every user's responsibility to ask for things that work better. The day adopts a different theme each year. Organizations, groups, or individuals are encouraged to hold events to mark the day, optionally according to that year's theme.
World Usability Day started as an idea springing from a discussion in the fall of 2004 between two UPA board member, Elizabeth Rosenzweig and Nigel Bevan. They worked together with the UPA board to start World Usability Day and over the years, Elizabeth Rosenzweig kept it running.
World Usability Day Charter
"The concept of 'human error' is often debated, with some arguing that the term is a misnomer due to the complexities and challenges posed by modern technology. There is a growing belief that technology, encompassing various sectors such as education, healthcare, government, communication, entertainment, and work, should be more user-centric in its design and function. The emphasis is on creating technology that is easy to use and understand, akin to the simplicity of a doorknob, to enhance human lives rather than contribute to stress or danger due to poor design or quality.
The development of technology, according to this perspective, should prioritize effectiveness, efficiency, satisfaction, reliability, and accessibility, particularly for individuals with disabilities. The goal is to ensure that technology not only addresses the limitations of human abilities but also enhances the lives of all users, allowing for fuller participation in various aspects of life.
In pursuit of this objective, there are calls for a coordinated, united effort to develop technology that is reliable and easy to use, catering to the needs and wants of people. This approach entails putting users at the forefront of technology design, aiming to benefit society as a whole.
To reinforce this commitment, the observance of World Usability Day has been proposed. This day is envisioned as an annual event, bringing together diverse communities — including professionals, industries, educational institutions, citizens, and governments — worldwide. The aim of World Usability Day would be to promote the development of technology that empowers people to realize their full potential and contribute to a better world for current and future generations."
- Article 1 (Education)
- Wired and wireless schools are appearing everywhere. Students around the world benefit from low-cost, easy-to-use, reliable computing, Internet access, and telecommunication. Educational technology must be not only affordable and available, but must be usable by teachers, students and parents.
- Article 2 (Health)
- Healthcare must be available to everyone around the world. Medical technology can improve health, but it must be easy-to-use: error in this arena is costly. Because we are what we eat, we need healthier food supplies that will improve the well-being of people everywhere. Technology that produces better food for all must be built on research that keeps the whole person in mind.
- Article 3 (Government)
- Governments around the globe seek to use new technology to better serve their citizens and increase participation in the civic experience. Citizens can pay taxes and take care of business online in many countries in the world; this same capability should be available to all, eliminating the digital divide that separates rich from poor or isolates social groups. Voting systems must ensure trust and confidence in elections. Technology that supports civic engagement must give all citizens equal access and opportunity, and must be easy to use and easy to understand by all citizens, including those with disabilities of any kind.
- Article 4 (Communication)
- People need to connect with each other. We have more means than ever to communicate: phones, Internet, messaging and the printed medium. Technology that facilitates communication between people must be intuitive to use. It should have instructions that are easy to understand, and knobs, dials and buttons that do not require constant tuning.
- Article 5 (Privacy and Security)
- As the use of technology grows, so do concerns about new forms of e-commerce, e-government and e-communication. We must build in appropriate safeguards to ensure that our interaction is secure, that children and others are protected, and that our systems are trustworthy.
- Article 6 (Entertainment)
- Entertainment is not just for our spare time. People use entertainment for many reasons throughout their daily lives. The world of entertainment has embraced technology to give us photos, movies, music and games in new ways and on new devices. But, even amusement benefits from usability! Incomprehensible remote controls, confusing instructions and blinking VCR clocks speak to the need for improvement in our media. Usable entertainment systems will make the experience less tiring and frustrating...[2]
History
World Usability Day is held annually on the second Thursday of November. Details on past events can be found on the World Usability Day official website.
2005
- 36 hours of content in 115 events around the world
- Events in 35 countries
- Approximately 8,000 people attended events worldwide
World Usability Day was started in November 2005 so we could change the world. Each of us can make a difference, whether we are developers or consumers, our actions shape our world. A humanistic approach to technology development can help to steer us in a positive direction. User centered design and development puts people first. When products and services are developed to enhance our lives, help us do our work more efficiently, and add enjoyment, everyone can benefit.[3]
2006
- Day: 14 November 2006
- Theme: Accessibility and "Making life easy"
- Events in 39 countries
- More than 40,000 participants
The largest percentage of participants were professionals involved in usability, design, engineering, technology, research, product development, government, and marketing. However, there was strong outreach to general consumers and youth as well. The range of events addressed issues in healthcare, education, communications, government, and more. From the U.S. Census Bureau to voting machine technology, to accessibility regulations, and implementation worldwide, the concept of “Making life easy” was fully integrated into presentations.[4]
Additionally, World Usability Day New England 2006 focused on universal usability to enhance learning, effectiveness, and understanding for people of all abilities.
2007
- Day: 8 November 2007[5]
- Theme: Healthcare
- Events in 41 countries
- 10,000 volunteers
- Approximately 40,000 participants
Good usability in healthcare can mean the difference between life and death. Whether it's new medical devices or technologies; drug research, approval, or delivery; patient forms or medical record sharing; emergency disaster planning; increasing the functionality of hospitals; or everyday healthcare delivery, everyone is affected by usability in healthcare.[6]
2008
- Theme: Transportation
- Events in 43 countries
- Approximately 50,000 participants
Transportation means moving products and people in its broadest sense. Usability in transportation speaks to the interaction of people and the vehicles, the challenges and issues infrastructure and modes for moving around in our environment. We spend time repeatedly, everyday getting our things and ourselves from point A to point B. It varies by day, by location, by time and by need and requires us to utilize many forms of transport. This year focused on exploring and creating awareness for how we interact with our transportation systems and opportunities for improving the usability of them.[7]
2009
- Theme: Designing for a Sustainable World
Designing for a Sustainable World shows how usability can apply to all of what we do and build. We look at all products and services – buildings, roads, or consumer products; business services or healthcare systems – throughout their life cycle. The impact focuses on our environment – energy, water, soil, and more. Are they user and environmentally friendly? These are questions we all must consider as we design, purchase, use, and dispose of products each and every day.[8]
2010
- Theme: Designs, products and services that improve and facilitate communication
- 150 events in more than 40 countries[9]
Social media enables billions of people to participate in online social activities, either as a reader, contributor, collaborator, or leader. This raises several issues in designing for social media. First, what motivates technology-mediated social participation? Second, how to search for information in social media. Third, how to measure the usability of social media. World Usability Day 2010 explored these issues, including understanding the context of use theory that can help researchers, designers, and managers to design and write better for social networks.[9]
2011
- Theme: Education: Designing for Social Change[10]
World Usability Day 2011 focused on how Design Education will help develop products and services that will impact social change. Programs examined all products and services used for trach how usable design impact the world, whether it's close at hand (organization), surrounding us (particular cultures/communicates) or from a global view: How does something designed in China, Scotland, India, or the United States, for example, have impact on other nations around the world?[11]
2012
- Theme: Usability of Financial Systems[12]
World Usability Day 2012 served as an impetus for creating greater awareness for designs, products and services that improve and facilitate financial systems around the world.[13]
2013
- Day: 14 November 2013
- Theme: Healthcare: Collaborating for Better Systems
The importance of user-centered design in healthcare is truly life or death. Whether it's new medical devices or technologies; drug research, approval or delivery; patient forms or medical record sharing; emergency disaster planning or increasing the functionality of hospitals and everyday healthcare delivery, everyone is affected in some way by the intersection of usability in healthcare. There are many commonalities, yet each region of the world faces its own set of unique challenges. We believe that focusing World Usability Day 2013 on healthcare will create a stronger awareness of these issues and lead to initiative that have long-term impact on the quality of everyone's life.[14]
2014
- Day: 13 November 2014
- Theme: Engagement
User Experience is all about engagement. Technology, products and services are usable when they engage people. At work we strive to engage with those around us—whether they're users, colleagues, or stakeholders. It means getting people on board with an idea, earning trust, and working toward mutual goals. We all know how challenging that can be. This is the year to think out of the box. How can you engage people to use technology products and services? What kind of design thinking needs to be incorporated, to keep people engaged? How can you engage those outside our field, to understand the importance of a good user experience? Can we engage people to help changes those things that are not working well? [15]
2015
- Day: 12 November 2015
- Theme: Innovation[16]
At the 10th anniversary of the world usability day, 135 events were planned in 40 countries.
2016
- Day: 10 November 2016
- Theme: Sustainability
2017
- Day: 9 November 2017
- Theme: Inclusion
2018
- Day: 8 November 2018
- Theme: Design for Good or Evil
2019
- Day: 14 November 2019
- Theme: Design for the Future We Want
2020
- Day: 12 November 2020
- Theme: Human–Centered AI
2021
- Day: 11 November 2021
- Theme: Trust, Ethics and Integrity
2022
- Day: 11 November 2022
- Theme: Health
References
- ↑
Tim Bedore (2006-11-14). "How about Make Things Easier Day?". American Public Media's Marketplace (radio program). Retrieved 2006-12-27.
Today is World Usability Day, a day to promote intuitive engineering and user-friendly design. Commentator and humorist Tim Bedore is all for it, if only we could come up with a better name . . .
- ↑ "The World Usability Day Charter - World Usability Day". worldusabilityday.org. Retrieved 2015-04-13.
- ↑ "2005: The Inaugural Year - World Usability Day". worldusabilityday.org. Retrieved 2015-04-15.
- ↑ "2006: Making Life Easy - World Usability Day". worldusabilityday.org. Retrieved 2015-04-15.
- ↑ "World Usability Day". Archived from the original on 2008-03-01. Retrieved 2015-04-17.
- ↑ "2007: Healthcare - World Usability Day". worldusabilityday.org. Retrieved 2015-04-15.
- ↑ "2008: Usable Transportation Systems - World Usability Day". worldusabilityday.org. Retrieved 2015-04-15.
- ↑ "2009: Designing for a Sustainable World - World Usability Day". worldusabilityday.org. Retrieved 2015-04-15.
- 1 2 "World Usability Day 2013". Michigan State University. Retrieved April 12, 2015.
- ↑ "World Usability Day 2011 - Usability/Accessibility Research and Consulting - Michigan State University". usability.msu.edu. Retrieved 2015-04-15.
- ↑ "2011: Education—Designing for Social Change - World Usability Day". worldusabilityday.org. Retrieved 2015-04-15.
- ↑ "World Usability Day 2012 - Usability/Accessibility Research and Consulting - Michigan State University". usability.msu.edu. Retrieved 2015-04-15.
- ↑ "2012: Usability of Financial Systems - World Usability Day". worldusabilityday.org. Retrieved 2015-04-15.
- ↑ "2013: Healthcare—Collaborating for Better Systems - World Usability Day". worldusabilityday.org. Retrieved 2015-04-15.
- ↑ "2014: The Year of Engagement - World Usability Day". worldusabilityday.org. Retrieved 2015-04-15.
- ↑ "World Usability Day is November 12, 2015 - World Usability Day". worldusabilityday.org. Retrieved 2015-04-13.