Type | Private |
---|---|
Industry | Computer vision, face and head tracking, eye tracking, face animation |
Founded | 2002 |
Founder | Jörgen Ahlberg, Igor S. Pandžić |
Headquarters | |
Products | visageSDK |
Owner | Privately held |
Website | www |
40°05′50″N 88°14′44″W / 40.097128°N 88.245690°W
Visage Technologies AB is a private company that produces computer vision software for face tracking (head tracking, face detection, eye tracking, face recognition) and face analysis (age detection, emotion recognition, gender detection), along with a special business unit in automotive industry.[1] The primary product of Visage Technologies is a multiplatform software development kit visageSDK.
History
Visage Technologies AB was founded in Linköping, Sweden in 2002.[2] The founders of Visage Technologies were among the main contributors to the MPEG-4 Face and Body Animation International Standard.[3][4] Since Visage Technologies' founders have academic background, Visage Technologies promotes research collaboration with academic institutions, especially with Faculty of Electrical Engineering and Computing, University of Zagreb and University of Linköping.[5][6][7] From 2015, the company expanded with a new automotive industry business unit that works with object tracking.
Application
Visage Technologies AB is licensing facial tracking technology for industrial and academic clients. Some of the previous and current industrial clients are: Fujitsu, BMW, Coca-Cola, Publicis Groupe, Facerig and Emotiv, while some agencies used visageSDK for mobile apps for Samsung, FX, or X Factor, along with marketing campaigns for Disney, Armani or Škoda.[8]
Various academic institutions as well use visage|SDK to aid them in research, such as United States Naval Academy, Princeton University, Rutgers University, City College of New York, and McGill University.[8] in the fields of face tracking and detection, artificial intelligence, natural language processing, and other computer vision studies and applications.
Recently, visageSDK has been used to create solutions for virtual makeup (Oriflame etc.[9]) and 3D face filtering (face masking).[10]
See also
References
- ↑ Zoric, Goranka, Robert Forchheimer and Igor S. Pandzic (2010): "On creating multimodal virtual humans - real time speech driven facial gesturing", in: Multimedia Tools and Applications 54(1): 165-179.
- ↑ Visage Technologies - Company information
- ↑ Pandžić, Igor and Robert Forchheimer (2002): "The origins of the MPEG-4 Facial Animation standard", in: MPEG-4 Facial Animation - The standard, implementations and applications (eds. Igor S. Pandžić and Robert Forchheimer). Chichester: John Wiley & Sons (ISBN 0-470-84465-5).
- ↑ Pandžić, Igor and Robert Forchheimer (2002): "MPEG-4 Facial Animation Framework for the Web and Mobile Platforms", in: MPEG-4 Facial Animation - The standard, implementations and applications (eds. Igor S. Pandžić and Robert Forchheimer). Chichester: John Wiley & Sons (ISBN 0-470-84465-5)
- ↑ "Faculty of Electrical Engineering and Computing, Department of Telecommunications: International Collaboration". Archived from the original on 2015-09-11. Retrieved 2015-08-26.
- ↑ "Character animation and Facial Features Tracking" collaboration
- ↑ University of Linköping, Department of Electrical Engineering, Division of Information Coding
- 1 2 Visage Technologies: Client list
- ↑ Visage Technologies: Virtual Makeup
- ↑ Visage Technologies: 3D face filtering