Venetian Blinds | |
---|---|
Developer(s) | David Crane Bob Whitehead |
Publisher(s) | Activision |
Platform(s) | Atari 2600 (initial) Windows, macOS, Game Boy Advance, Xbox 360, Windows Phone 7 (later ports) |
Release | 2003 | (public release)
Genre(s) | Simulation |
Venetian Blinds is a simulation video game developed by Activision co-founders David Crane and Bob Whitehead for the Atari 2600. The game simulates the raising and lowering of Venetian blinds on a window, and was facetiously presented as a technology demonstration of Whitehead's graphical programming technique of the same name, although it does not use the technique.[1]
Venetian Blinds was created as a tongue-in-cheek in-joke in 1982 relating to a then-ongoing lawsuit between Activision and Atari, Inc. about use of Whitehead's Venetian blinds technique. It was not released publicly until 2003, as part of Activision Anthology for Windows, macOS, and Game Boy Advance. It was later released in 2010 through the Game Room retrogaming service for Windows, Xbox 360, and Windows Phone 7.
Gameplay
The player controls grey-colored Venetian blinds on an olive-colored window in a brown-colored room. The blinds can be raised or lowered by pressing the joystick up and down. When the blinds are raised, they reveal a detailed sunset behind a green valley. In the bottom left corner of the screen is the Activision logo, a feature of most Activision games of the era.[2][1][3]
Development
The Venetian blinds technique was created by American video game developer Bob Whitehead while working for Atari, Inc., for the 1979 chess video game Video Chess. The Atari 2600's hardware limitations can not render more than six unique sprites simultaneously on a single horizontal scan line. Though many games such as the 1982 Atari 2600 port of Pac-Man use alternating sprite flickering and hiding different sprites per frame to create the illusion of multiple moving sprites at once, it is not a perfect solution and often irritates players or does not display well in videos with certain frame rates.[1] The Venetian blinds technique drew every other horizontal[lower-alpha 1] line of a sprite, which "left you with sprites that looked like they had stripes". This allowed developers to get around the limitation by offsetting every second sprite vertically, lining up rows of pixels with rows of empty space. Its name comes from its resemblance to the type of window blinds.[1] In Video Chess, which simulates an eight-space chessboard, the Venetian blinds technique simulates up to eight chess pieces on the same row.[3]
Activision was formed in 1979 by Whitehead, David Crane, Larry Kaplan, and Alan Miller. These developers had left Atari over low pay, lack of recognition and respect, and Atari's policy of not crediting game developers to ensure they did not get scouted by rival companies and to reduce their leverage in contract negotiations.[1] The releases of several successful Atari 2600 games by Activision in 1980 such as Boxing, Bridge, Checkers, Dragster, and Fishing Derby prompted Atari to attempt to tarnish Activision's reputation, first through attack ads and then, by the end of 1980, a lawsuit alleging Whitehead, Crane, Kaplan, and Miller had violated non-disclosure agreements and stolen trade secrets, including the Venetian blinds technique, despite Activision having then not published any games using said technique.[1][4] Atari was reportedly not expecting to win the lawsuit, but was merely using it as a scare tactic to coerce Activision into leaving the video game industry, dissuade others from doing business with them, or otherwise hinder them with red tape and costly legal trouble.[2][1]
Though the Activision team members were aware they had not actually stolen anything from Atari, to improve morale as a result of the lawsuit, Crane and Whitehead developed Venetian Blinds as an in-joke relating to the lawsuit. Crane said that the sunset in the window was a new and unique innovation.[1]
Venetian Blinds was brought by Activision to the 1982 Consumer Electronics Show at McCormick Place in Chicago, Illinois, but it was not on public display. Crane privately displayed the demo to people familiar with the lawsuit, and asked them, "Is this what Atari means by the Venetian Blind Technique?"[2][1] A rumor is that these people were Atari's lawyers, who had approached Crane about the Venetian blinds technique;[3][4] however, this was a misreporting from the Atari history fansite AtariProtos, which had first revealed the existence of Venetian Blinds on the Internet on October 18, 2002, per information from an Activision employee to AtariProtos site owner Matt Reichert.[2][1]
Atari and Activision eventually dropped the lawsuit in 1982 under unclear circumstances, most likely an out-of-court settlement, with Activision agreeing to pay royalties to Atari but otherwise legitimizing the third-party development model.[1][5][6]
Release
Venetian Blinds was not intended for public release and, aside from private displays of the game at the 1982 Consumer Electronics Show, was otherwise unknown to the public. The sunset technique used in Venetian Blinds was eventually reused in Barnstorming.[1]
Venetian Blinds was first officially released to the public in late 2003, when it was included as part of the Windows, macOS, and Game Boy Advance ports of Activision Anthology. These ports include Crane's information on the game's background.[2][1]
On January 2, 2005, Thomas Jentzsch and Matt Reichert released the binary for Venetian Blinds online as a free download through Atari fansite AtariAge. The release included an early prototype of Freeway, titled Bloody Human Freeway, featuring a human character instead of the final game's chicken, and two prototypes for unnamed, unreleased games.[7][8]
On December 22, 2010, Venetian Blinds was released through the Game Room service for Windows, the Xbox 360, and Windows Phone 7, as part of Game Pack 013.[1]
Reception
Bad Game Hall of Fame, in an article about Venetian Blinds, stated "[i]t's honestly something of a stretch to even call it a 'game'", but noted its historical importance. The article also criticized its inclusion on Game Room, and highlighted Activision allowing it to be sold for money as a sign the company "became the very soulless husk they sought to spite so long ago".[1]
Likewise, GameRevolution deemed Venetian Blinds "one of gaming's greatest moments of pettiness" and categorized it as a "diss game", commending its historical importance and rarity but calling its inclusion on Game Room "ridiculous".[3]
Notes
- ↑ Bad Game Hall of Fame incorrectly says "vertical".
References
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Cassidy (April 1, 2018). "Venetian Blinds". Bad Game Hall of Fame. Retrieved September 24, 2023.
- 1 2 3 4 5 "Venetian Blinds Demo". AtariProtos. Retrieved September 24, 2023.
- 1 2 3 4 Treese, Tyler (January 11, 2019). "Revisiting Venetian Blinds, one of gaming's greatest moments of pettiness". GameRevolution. Retrieved September 24, 2023.
- 1 2 Reeves, Ben. "Activisionaries: How Four Programmers Changed The Game Industry". Game Informer. Retrieved September 24, 2023.
- ↑ Flemming, Jeffrey. "The History Of Activision". Gamasutra. Archived from the original on December 20, 2016. Retrieved September 24, 2023.
- ↑ Beller, Peter (January 15, 2009). "Activision's Unlikely Hero". Forbes. Archived from the original on August 6, 2017. Retrieved September 24, 2023.
- ↑ "Activision Prototypes Released!". AtariAge. January 2, 2005. Retrieved September 24, 2023.
- ↑ "AtariAge - Activision Prototypes Revealed". AtariAge. Retrieved September 24, 2023.
External links
- Venetian Blinds on the Internet Archive