Super Battletank 2 | |
---|---|
Developer(s) | Absolute Entertainment |
Publisher(s) |
|
Designer(s) | Garry Kitchen David Lubar Mark Morris Carol Albert Dan Kitchen Alex DeMeo |
Programmer(s) | Garry Kitchen David Lubar Mark Morris Chi Y. Chen |
Artist(s) | Jesse Kapili Glen Schofield John Cassells Ray Bradley Dan Peters |
Composer(s) | Jim Wallace[2] |
Platform(s) | Super NES |
Release | |
Genre(s) | Tank simulation[1] |
Mode(s) | Single-player |
Super Battletank 2 is a 1994 tank simulation video game that was released exclusively for the Super Nintendo Entertainment System.
Summary
This video game is the sequel to Super Battletank, and the player controls a M1A2 Battletank.[3] There are 16 missions, all located in the Middle East.[3] Using radar, the player must scout out groups of enemy tanks and use the primary turret to take out infantrymen, Jeeps, SCUD missiles, and armored personnel carriers.[3] The Phalanx machine gun is used to take down enemy air threats like helicopters. Smoke screens can make the player temporarily invisible to enemy radar; turning them into a major threat.[3] Players can also summon threats from the sky in the form of supply drops and airstrikes.[3]
Reception
Publication | Score |
---|---|
Electronic Gaming Monthly | 35/50[4] |
Total! | 70%[5] |
Electronic Gaming Monthly gave a positive review, citing a new features and weapons in the game.[4]
See also
References
- 1 2 3 4 5 6 7 "Release information". GameFAQs. Retrieved 2011-05-29.
- ↑ "Composer information". SNES Music. Retrieved 2011-07-17.
- 1 2 3 4 5 "Game overview". MobyGames. Retrieved 2011-12-28.
- 1 2 "Review Crew: Super Battletank 2". Electronic Gaming Monthly. Vol. 7, no. 3. March 1994. p. 34. Retrieved August 31, 2021.
- ↑ Barker, Linda (September 1994). "Super Battletank 2". Total!. No. 33. p. 31. Retrieved August 31, 2021.