Serpentine | |
---|---|
Publisher(s) | Broderbund Creative Software (VIC)[1] |
Programmer(s) | David Snider[2] |
Platform(s) | Apple II, Atari 8-bit, Commodore 64, IBM PC, VIC-20 |
Release | 1982 |
Genre(s) | Maze |
Mode(s) | Single-player |
Serpentine is a video maze game written by David Snider for the Apple II and published by Broderbund in 1982.[2][3] Serpentine's gameplay and visuals are similar to the Konami arcade game, Jungler, released the previous year. It was ported to the Commodore 64 and the Atari 8-bit family. A VIC-20 version was licensed to Creative Software.[1]
Gameplay
The player controls (rides, by game description [4]) a multi-segmented blue 'good' serpent in a maze with the objective of eating all computer-controlled 'evil' (red or orange or green) serpents. Eating the tail segments of serpents makes them shorter, and a red or orange serpent turns green when shorter than the player. Hitting a green serpent headfirst eliminates it, and causes the player's serpent to grow an additional segment. Hitting a red or orange serpent headfirst causes the player's serpent to die. A frog appears at random intervals and gives any serpent eating it an additional segment. Once all opponents have been eliminated, the player's serpent automatically returns to a protected area.
As the game progresses, opposing serpents are faster and longer, increasing the difficulty, and each advancing level the existing players serpent gets slower. If the player's serpent dies, the replacement regains its original speed, but loses any additional segments gained by the previous incarnation.
One unique aspect of the game is how extra lives are gained. The playing serpent will lay an egg (losing a segment in the process) and, if the egg is still on screen when the player re-enters the protected area at the end of a level, the egg hatches into another serpent, which hurries to the protected area. Enemy serpents will also lay eggs; if one hatches, a new two-segment opponent appears. It is possible to lose the last segment to an egg, resulting in the death of that serpent, but this can only happen to the player's serpent. If a frog happens to appear while an egg is on the map, it will head towards the egg and eat it as well. This will occur even at the end of a level when the player's serpent is operating on autopilot, making the choice of position where the last enemy serpent is killed tactically important.
Most versions of the game include 20 different mazes, but the Atari cartridge version only has 5.
Reception
Serpentine ranked #13 for most popular game of 1982 according to Softalk magazine.[5][6]
Softline in 1982 called Serpentine "devilishly addicting, being endowed with the qualities that make arcade games worth the bother".[7] Michael Cranford reviewed the game for Computer Gaming World, and stated that "in my opinion, Serpentine is far better than the sum of its inspirations".[8] The Commodore 64 Home Companion in 1984 said that "it's easy to get hooked on this one".[9]
Karl Westerholm reviewed Serpentine in Space Gamer No. 65.[10] Westerholm commented that "Serpentine is unquestionably a game worth owning, and if there are any weaknesses or bugs, I have yet to find them. I definitely recommend this game, as it promises to provide fun and excitement for a very long time".[10]
References
- 1 2 "VIC-20 Serpentine Manual". archive.org. Creative Software. 1982.
- 1 2 Hague, James. "The Giant List of Classic Game Programmers".
- ↑ Alan Hewston (Feb 2007), "The Many Faces of Serpentine", Retrogaming Times, p. 1
- ↑ Chris Vogeli (Fall 1983), "Five Great Games For The Apple Computer", Creative Computing Video & Arcade Games, p. 100
- ↑ "It's Choplifter in '82", Softalk, pp. 76–82, April 1983, archived from the original on 2010-07-10
- ↑ Broderbund Software, Inc (August 1983). "Games, Games, Games". Compute! Gazette. p. 102. Retrieved 4 December 2013.
- ↑ Ferris, Michael; Albert, Dave (September 1982). "Serpentine". Softline. p. 22. Retrieved 27 July 2014.
- ↑ Cranford, Michael (Jan–Feb 1983). "The Twists and Turns of Serpentine". Computer Gaming World. Vol. 1, no. 8. p. 20.
- ↑ "Broderbund Software". The Commodore 64 Home Companion. 1984. pp. 166–167. Retrieved August 19, 2016.
- 1 2 Westerholm, Karl (September–October 1983). "Capsule Reviews". Space Gamer. Steve Jackson Games (65): 36–37.