Authors | John D. Rateliff and Bruce R. Cordell |
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First published | 2000 |
Reverse Dungeon is an adventure module for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.
Plot summary
Reverse Dungeon is an adventure in which the players control the monsters in a dungeon instead of playing as a group of adventurers. The players start by playing as a small goblin tribe, then progress through an assortment of different monsters, and end the adventure by playing undead creatures.[1] Both the Introduction and the "Appendix: Playing the Bad Guys" section caution that this is beyond normal role-playing experiences, and explores the idea that some of the monsters may just be merely misunderstood rather than evil.[1]
Publication history
Reverse Dungeon was published by Wizards of the Coast, and written by John D. Rateliff and Bruce R. Cordell.[1]
Reception
Reverse Dungeon was reviewed by the online version of Pyramid on July 7, 2000.[1] The reviewer cautioned: "This is not your normal adventure. Instead of playing a stalwart group of adventurers, valiantly fighting the forces of darkness, the players take on the challenge of playing those forces and deciding for themselves if they are truly that dark."[1] Praising the adventure, the reviewer said that "Reverse Dungeon is a well thought-out scenario that challenges players to step away from their normal ideas and take a significantly different view of the world around them."[1] The reviewer commended the designers as well, saying that "John Rateliff and Bruce Cordell present an interesting role-playing challenge to both player and DM."[1]
Reviews
- Envoyer (German) (Issue 46 - Aug 2000)[2]