This is a list of four-dimensional games—specifically, a list of video games that attempt to represent four-dimensional space.
Games
Title | Genre | Author | First public release date | Software license | Programming language | 4D visualization | Stereoscopic view | Ref. |
---|---|---|---|---|---|---|---|---|
2048 4D | puzzle | Huon Wilson, based on 2048 by Gabriele Cirulli | 2014 | MIT | JavaScript | 2D sections | No | [1] |
4D Blocks | building blocks and trains | John McIntosh | 2013 | Public Domain | Java | perspective projection | Yes | [2] |
4D Building Blocks | puzzle | Henryk Trappmann | 2006 | ? | Java | parallel projection | Yes | [3] |
4D Golf | casual | CodeParade | under development | ? | C# | 3D section | No | [4] |
4D Maze | maze | ? | 2010 | ? | C# | text | No | |
4dmaze | maze | Andreas Fackler | 2015 | MIT | JavaScript | 2D sections | No | [5] |
4D Maze | maze | Jeff Weeks | 2015 | GPL | C | 3D + color | No | [6] |
4D Maze Game | maze | John McIntosh | 2002 | Public Domain | Java | perspective projection | Yes | [7] |
4D Miner | sandbox | Mashpoe | 2022 (demo) | ? | C++ | 3D section | No | [8] |
4D Minesweeper | puzzle | Julian Schlüntz | 2018 | ? | ? | 2D sections | No | [9] |
4D Tic-Tac-Toe | table | Sean Bridges | 1998 | ? | Java | 2D sections | No | [10] |
4D Toys | sandbox | Marc Ten Bosch | 2017 | ? | ? | 3D section, perspective projection | Yes | [11][12] |
4DTris | puzzle | Laszlo Simon | 1999 | GPL | C | perspective projection | Yes | [13] |
54321 | puzzle | Patrick Stein | 2001 | free | C++ | 2D sections | No | [14] |
5D Chess with Multiverse Time Travel | chess variant | Thunkspace | 2020 | Proprietary | C++ | 2D sections | No | |
Adanaxis | FPS / Space Sim | Mushware Ltd. | 2005 | Proprietary | C++ | 3D section | No | |
AdanaxisGPL | FPS / Space Sim | Mushware Ltd. | 2005 | GPL | C++ | 3D section | No | |
Brane (formerly Tetraspace) | puzzle | Riccardo Antonelli | 2015 (demo) | ? | Unity | 3D sections | No | [15] |
Cake4D | action-adventure | TAP OK G | 2022 | ? | ? | 3D section | No | [16] |
Chesseract | table | Jim Aikin, Robert Price | 1999 | Proprietary | zrf | 2D section | No | [17] |
Daedalus (4D maze) | maze | Walter D. Pullen | 2003 | GPL | C++ | 3D section | No | [18] |
Daedalus (5D maze) | maze | Walter D. Pullen | 2005 | GPL | C++ | parallel projection | No | [18] |
Dascant | FPS | Alem Dain, Jeremy Holman | 2005 | GPL | C++, Java | 3D section | No | [19] |
Four-Dimensional Maze | maze | Christos Jonathan Seth Hayward | 1989 | ? | Java | 2D sections | No | |
Frac4d | puzzle | Per Bergland, Max Tegmark | 1990 | Proprietary | ? | 3D sections | No | [20] |
Hipercubo | puzzle | Studio Avante | 2010 | Proprietary | ? | perspective projection | No | [21] |
Hyper | first-person | Greg Seyranian, Barb Krug, Geraldine Laurent, Scott Richman, Philippe Colantoni, Mike D'Zmura | 1998 | GPL | C++ | 3D section | No | [22] |
Hypercube | skill | Harmen van der Wal | 1998 | GPL | Java | perspective projection | Yes | [23] |
HyperLatin² | puzzle | Chris Moss | 2010 | GPL | C | 3D sections | No | [24] |
Hypermaze | maze | Gondwana Software | 2015 | Proprietary | Java | 3D section | No | [25] |
HyperTetris | puzzle | Greg Kaiser | 1996 | ? | C | 3D sections | No | |
Hyperspace Invaders | multidirectional shoot 'em up | Wyley Dai | 2003 | ? | C++ | ? | No | |
Magic120cell | puzzle | Roice Nelson | 2008 | ? | ? | perspective projection | No | |
Magic Cube 4D | puzzle | Don Hatch, Melinda Green | ~1988 | Public Domain | Java | perspective projection | No | [26] |
Miegakure | platform / puzzle | Marc ten Bosch | under development | ? | ? | 3D section | No | |
Moena | flight simulator / variety | Medenacci Games | 2019 (demo) | Proprietary | C++ | Perspective projection, point cloud | No | [27] |
Pacman 5D | maze | Andrey Astrelin | ~2006 | ? | ? | chromatic/perspective projection | No | [28] |
Polytope Tetris | puzzle | David Risney | 2003 | ? | Java | 3D sections | No | |
TAK4D - 4D maze and 4D Snake | maze and snake | Jeff Bigot | 2021 | ? | JavaScript | 4 3D sections | No | [29] |
Tesseract! | puzzle | Anthony Grahn | 2013 | Proprietary | ? | perspective projection | No | [30] |
Tesseract Explorer | first-person | Jason Hise | 2008 | ? | C++ | unfolding to 3D | No | |
Tesseract Explorer | interactive visualization | Tarek Sherif | 2020 | MIT | JavaScript | orthographic projection, perspective projection | No | [31] |
Title | Genre | Author | First public release date | Software license | Programming language | 4D visualization | Stereoscopic view | Ref. |
See also
References
- ↑ "2048 4D game". huonw.github.io. Retrieved 2 April 2017.
- ↑ "urticator.net - 4D Blocks". urticator.net. Retrieved 2 April 2017.
- ↑ "4DBB - 4D Building Blocks". eretrandre.org. Retrieved 2 April 2017.
- ↑ "4D Golf". Steam (service). 2023-01-07. Archived from the original on 2023-01-07. Retrieved 2023-01-07.
- ↑ "4dmaze by afck". Retrieved 6 February 2022.
- ↑ "4D Maze". geometrygames.org. Retrieved 2 April 2017.
- ↑ "urticator.net - 4D Maze Game". urticator.net. Retrieved 2 April 2017.
- ↑ "mashpoe.com - 4D miner". Retrieved 7 May 2022.
- ↑ "4D Minesweeper". Metacritic. Fandom, Inc. Archived from the original on 2023-01-07. Retrieved 2023-01-07.
- ↑ "4D Tic-Tac-Toe". University of Lisbon. Archived from the original on 2023-01-10. Retrieved 2023-01-10.
- ↑ Machkovech, Sam (2017-06-03). "Crazy VR game lets you explore a world made from 4D mathematical models". Ars Technica. Archived from the original on 2023-01-07. Retrieved 2023-01-07.
- ↑ "4D Toys. An interactive toy for 4D children". Retrieved 27 April 2017.
- ↑ simzer. "4DTRIS". GitHub. Archived from the original on 2023-01-09. Retrieved 2023-01-09.
- ↑ "5-4-3-2-1". Retrieved 2 April 2017.
- ↑ Antonelli, Riccardo. "Brane by rantonels". rantonels.itch.io. Archived from the original on 2023-01-10. Retrieved 2023-01-10.
- ↑ "Cake4D". Metacritic. Fandom, Inc. Archived from the original on 2023-01-07. Retrieved 2023-01-07.
- ↑ Jim Aikin; David Howe (8 January 1999). "CHESSERACT". The Chess Variant Pages. Archived from the original on 31 October 2023. Retrieved 31 October 2023.
- 1 2 Pullen, Walter D. "Think Labyrinth: Daedalus". astrolog.org. Retrieved 2 April 2017.
- ↑ alem_dain; jeremy_holman (8 March 2013). "Dascant". SourceForge. Archived from the original on 31 October 2023. Retrieved 31 October 2023.
- ↑ Swizzley (2012-09-04). "Frac : Simsalabim Software". Internet Archive. Archived from the original on 2023-01-10. Retrieved 2023-01-10.
- ↑ "Hipercubo". Metacritic. Fandom, Inc. Archived from the original on 2023-01-08. Retrieved 2023-01-08.
- ↑ "CNS Lab: 4D". University of California. Archived from the original on 2023-01-10. Retrieved 2023-01-10.
- ↑ "Hypercube: a 4d game". vanderwal.eu. Retrieved 2 April 2017.
- ↑ Moss, Chris (2010-12-03). "HyperLatin²: Generating a Four-Dimensional Latin Square". University of Illinois Urbana-Champaign. Archived from the original on 2023-01-09. Retrieved 2023-01-10.
- ↑ "Hypermaze 4D Maze - Android Apps on Google Play". google.com. Retrieved 2 April 2017.
- ↑ "Magic Cube 4D". Superliminal. Archived from the original on 2023-01-09. Retrieved 2023-01-09.
- ↑ "Moena: A 4d game". medenacci.itch.io. Retrieved 6 June 2022.}
- ↑ Astrelin, Andrey. "Pacman 5D". Superliminal. Archived from the original on 2023-01-07. Retrieved 2023-01-07.
- ↑ "raktres.net/Tak4D - 4D Maze and 4D Snake games". raktres.net. Retrieved 14 February 2021.
- ↑ "Tesseract: a fourth dimension game". Metacritic. Fandom, Inc. Archived from the original on 2023-01-08. Retrieved 2023-01-08.
- ↑ Sherif, Tarek (8 July 2020). "Tesseract Explorer". GitHub. Archived from the original on 31 October 2023. Retrieved 31 October 2023.
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