Invisible Sun
DesignersMonte Cook
PublishersMonte Cook Games
Publication2018 (2018)
GenresSurrealistic fantasy
Website

Invisible Sun is a surrealistic modern fantasy tabletop role-playing game written by Monte Cook, published in 2018.

Game

Setting

The characters the players take on in the game are various types of magic-users, collectively called Vislae. The setting is called the Actuality,[1] consisting of a series of differing worlds arranged in a pattern called The Path of Suns.[2] Our world is seen as a pale and illusory reflection of these worlds. The center and starting point of the setting is Satyrine, a large city devastated by war. "The setting is surreal, bringing to mind post World War I decadent Berlin, Neil Gaiman's Sandman comics and the films of Guillermo del Toro", leaving our world behind.[1] Characters slipping back into "Shadow", the game's name for our world, is used as an in-universe explanation for player absences. Another major theme is secrets which the characters can pursue. The game material itself also contains mysteries for the players to figure out.[1]

Game mechanics

The game mechanics of Invisible Sun are based on the Cypher System, introduced with the Numenera game, with some modifications to simplify involved math and allow for more complex characters and powerful and unpredictable magic. Players have a significant influence on the stories, as character goals play a big role within the rules. Another game mechanic provides different experience points for successes and failures of the characters, which makes setbacks a required part of the story to properly advance a character.[1]

Game materials

The game comes in the form of an unusual, elaborate box, comprising a great number of components, called the Black Cube. It contains four books, ca. 1000 cards, the Tarot-like Sooth Deck, character sheets, handouts, tokens, dice, posters, and an artbook.[1][2][3] The "game developers also created an Invisible Sun mobile application (really just a website) to accommodate side scenes for individual or groups of characters that are away from the table and even possibly without the GM." This app provides a digital version of physical components of the Sooth deck and associated references from The Gate, but no additional content.[3]

Reception

Reviewer Luke Finewalker commented that the Black Cube was elaborately produced and quite expensive, which together with the advertising of limited availability expressed a certain exclusivity.[2]

Forbes contributor Rob Wieland judged: "Invisible Sun is a dense game that rewards in-depth meditation on character", published in form of "the strangest boxed set ever created for any medium. It is also immensely fascinating." He found the price high but pointed to the cheaper digital form that was published in 2020.[1]

Tabletop Gaming reviewer Richard Jansen-Parkes called Invisible Sun "a truly, genuinely, maddeningly unique RPG" and "a game that straddles the line between indulgence and inspiration". Aside from the "rather impressive price tag", Jansen-Parkes wondered how much of the enjoyment he experienced playing the game "comes from the actual quality, and how much it owes more to the grand presentation and price". In his opinion Invisible Sun is not suited for fans of simplicity in games, but "a truly incredible display of creativity" and fascinating to read.[4]

Invisible Sun was nominated for ENNIE Awards in 2019 for "Best Art," "Best Production Values," "Best Setting," and "Product of the Year."[5]

Products

TitleAuthorsDatePagesFormatsISBN
Invisible Sun Black CubeMonte Cook2018600+Boxed set, PDF
The core of the game, containing four rulebooks (The Key, The Way, The Gate, and The Path) and many other components, some of which are available separately
The KeyMonte Cook2018208Hardcover, PDF
The "player's handbook" for the game, with rules for creating and advancing characters; also contained in the Black Cube
Invisible Sun App-2018-Webapp
Mobile application to allow playing side scenes and keep the game going away from the table[3]
The Directed CampaignMonte Cook2018-Webpage, downloadable content, physical packages
Adventure and background content distributed over a year, dependent on player choices, and including packages of props sent to participants.[6] The Directed Campaign was only available for a limited time.
Book MMonte Cook & Shanna Germain2019120Slipcase with hardcover and cards, PDF978-1-939979-83-4
A compendium of magic with new rules, character options and secrets, as well as cards with spells and artifacts[2]
Secrets of Silent StreetsMonte Cook2019216Hardcover, PDF978-1-939979-88-9
Setting book detailing the city of Satyrine, centerpoint location of the game
TeratologyBruce R. Cordell, Monte Cook & Shanna Germain2019192Hardcover, PDF978-1-939979-91-9
Collection of creatures, personalities and new locations[2]
Enchiridion of the PathMonte Cook2019128Binder of removable pages, PDF978-1950568048
A collection of handouts with setting information and adventure hooks on the Path of Suns, the game's eight worlds
The NightsideMonte Cook2019192Box with hardcover, cards, die, bag, PDF978-1-939979-96-4
A collection of character options, magical practices and secrets themed for the dark side of the game setting
The ThresholdMonte Cook2019128Hardcover, PDF978-1-939979-98-8
Character options, secrets and magic as well as the Labyrinth, a special setting location, all geared towards powerful characters; rules combined with narration in a unique way
The Van Hauten Collection: Magical PraxisMonte Cook202088PDF
A glimmer collecting the various magical procedures beyond spells published in preceding products

References

  1. 1 2 3 4 5 6 Wieland, Rob (July 6, 2020). "Looking for an Escape? Bask in the Glow Of RPG 'Invisible Sun'". Forbes. Retrieved August 5, 2021.
  2. 1 2 3 4 5 Finewalker, Luke (May 7, 2019). "Neue Produkte für Invisible Sun" [New products for Invisible Sun]. PnPNews.de (in German). Retrieved August 5, 2021.
  3. 1 2 3 Guzdial, Matthew; Acharya, Devi; Kreminski, Max; Cook, Michael; Eladhari, Mirjam; Liapis, Antonio; Sullivan, Anne (September 15, 2020). Tabletop Roleplaying Games as Procedural Content Generators. International Conference on the Foundations of Digital Games. Bugibba, Malta: Association for Computing Machinery. arXiv:2007.06108. doi:10.1145/3402942.3409605.
  4. Jansen-Parkes, Richard (April 2019). "Invisible Sun RPG review". Tabletop Gaming. Warners Group Publications Plc. Retrieved November 16, 2021.
  5. "2019 Nominees and Winners – ENNIE Awards". Retrieved April 24, 2023.
  6. Ryan, Charles (August 17, 2017). "Invisible Sun: The Directed Campaign". Monte Cook Games. Retrieved April 23, 2022. What if, once you started your campaign, you had the designer himself sending you notes, ideas, props, handouts, artwork, and so on every month? That's exactly what the Directed Campaign is.
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