A Frameserver is any program that acts as a media source in the process called frameserving, which transfers digital video data from one computer program to another without intermediate files. The program that receives the data – the frameclient – could be any type of video application.[1]
The process is controlled by the frameclient: the frameclient requests audio/video frames and the frameserver serves them. The client can request frames in any order, allowing it to pause or jump to an arbitrary frame, just as a media player does with a file on disk. The client is most commonly a media encoder, a non-linear editing system, or a media player.
Some popular frameservers are:
See also
References
- ↑ "Frameserving". Luke's Video Guide. Archived from the original on 2012-06-23. Retrieved December 14, 2019.
- ↑ "FAQ frameserving". AviSynth wiki. Retrieved December 14, 2019.
- ↑ "VirtualDub documentation: Using the Frameserver". Retrieved December 14, 2019.
- ↑ "Connecting to arbitrary codecs: the frameserver". Blender wiki. Archived from the original on 2007-08-04. Retrieved December 14, 2019.
- ↑ "Debugmode FrameServer". Retrieved December 14, 2019.
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