Dark Summit
North American GameCube cover art
Developer(s)Radical Entertainment
Publisher(s)THQ
Director(s)Tom Legal
Producer(s)
  • Kirsten Forbes
  • Sean Dunn
Designer(s)Pete Low
Artist(s)Liezel Sinclair
Writer(s)Justin Sheffield
Composer(s)
  • Allan Levy
  • Marc Baril
  • Adam Gejdes
Platform(s)Xbox, PlayStation 2, GameCube
ReleaseXbox
  • NA: November 15, 2001
  • PAL: March 22, 2002
PlayStation 2
  • NA: November 27, 2001[1]
  • PAL: March 28, 2002
GameCube
  • NA: February 5, 2002[2]
  • PAL: May 24, 2002
Genre(s)Snowboarding
Mode(s)Single-player, multiplayer

Dark Summit is a 2001 snowboarding video game released by Radical Entertainment.[3]

Gameplay

Dark Summit's controls resembles many other skateboarding and snowboarding games of the time. The user is able to grind/jib, grab, flip (both horizontal and vertical) and do special tricks on the mountain in general and special half-pipe tricks on the alien halfpipe and the chairlift halfpipe.

Different areas in this game are accessed by chairlift, and unlocked by having a certain number of "Lift Points" which are earned by doing missions. Cosmetics and snowboard upgrades are unlocked by having "Equipment Points". These are earned by doing tricks around the mountain. Special tricks and combos earn more "Equipment Points". "Lift Points" and "Equipment Points" are not spent as such, they are actually accumulated and for every milestone, the player unlocks a new cosmetic, snowboard upgrade or new area.

There are 4 different snowboards in the game that players can unlock by earning "Equipment Points". The starting boards offers no advantage over the others, and will quickly obsolete to the user. Only very skilled players can use the starting board in the late game, as jumps and tricks are difficult to accomplish quickly. The next board allows the player to navigate quickly and perform jumps easier, making it easier for the user to get down the mountain faster. The third board offers the previous upgrade, as well as the ability to do grabs, flips and spins faster, making combo-trick missions easier to accomplish. Finally, for 2,000,000 equipment points, the player will unlock the final board. This board is by far the best in the game, offering faster speeds, higher jumps, faster grabs and faster spins.

Reception

The game received "average" reviews on all platforms according to the review aggregation website Metacritic.[4][5][6] NextGen said that the Xbox version "looks quite nice, and it's by no means bad, but it falls far short of its intriguing potential."[26]

References

  1. "PR - 11/12/01 - THQ SHIPS DARK SUMMIT FOR XBOX AND PLAYSTATION 2". 2004-04-16. Archived from the original on 2004-04-16. Retrieved 2023-03-19.
  2. "PR - 2/5/02 - THQ SHIPS DARK SUMMIT FOR NINTENDO GAMECUBE". 2004-04-16. Archived from the original on 2004-04-16. Retrieved 2023-03-19.
  3. "Dark Summit (Xbox)". TeamXbox. IGN Entertainment. Archived from the original on February 7, 2009. Retrieved June 15, 2009.
  4. 1 2 "Dark Summit for GameCube Reviews". Metacritic. Red Ventures. Retrieved July 21, 2018.
  5. 1 2 "Dark Summit for PlayStation 2 Reviews". Metacritic. Red Ventures. Retrieved July 21, 2018.
  6. 1 2 "Dark Summit for Xbox Reviews". Metacritic. Red Ventures. Retrieved July 21, 2018.
  7. Edge staff (January 2002). "Dark Summit (Xbox)". Edge. No. 106. Future plc.
  8. EGM staff (May 2002). "Dark Summit (GC)". Electronic Gaming Monthly. No. 154. Ziff Davis. p. 112.
  9. EGM staff (January 2002). "Dark Summit (Xbox)". Electronic Gaming Monthly. No. 150. Ziff Davis. p. 228.
  10. "Dark Summit (GC)". Game Informer. No. 109. FuncoLand. May 2002. p. 85.
  11. "Dark Summit (PS2)". Game Informer. No. 105. FuncoLand. January 2002. p. 83.
  12. Helgeson, Matt (December 2001). "Dark Summit (Xbox)". Game Informer. No. 104. FuncoLand. p. 105. Archived from the original on November 19, 2005. Retrieved July 21, 2018.
  13. Four-Eyed Dragon (November 27, 2001). "Dark Summit Review for PS2 on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 12, 2005. Retrieved July 22, 2018.
  14. Silverman, Ben (November 2001). "Dark Summit Review (Xbox)". Game Revolution. CraveOnline. Archived from the original on October 1, 2015. Retrieved July 22, 2018.
  15. Varanini, Giancarlo (February 25, 2002). "Dark Summit Review (GC)". GameSpot. Red Ventures. Retrieved July 21, 2018.
  16. Varanini, Giancarlo (November 7, 2001). "Dark Summit Review (PS2)". GameSpot. Red Ventures. Retrieved July 21, 2018.
  17. Varanini, Giancarlo (November 20, 2001). "Dark Summit Review (Xbox)". GameSpot. Red Ventures. Retrieved July 21, 2018.
  18. Wessel, Craig (April 10, 2002). "Dark Summit (GCN)". GameSpy. IGN Entertainment. Archived from the original on February 17, 2005. Retrieved July 21, 2018.
  19. D'Aprile, Jason (November 15, 2001). "Dark Summit (Xbox) [date mislabeled as 'July 3, 2000']". GameSpy. IGN Entertainment. Archived from the original on October 25, 2005. Retrieved July 21, 2018.
  20. Lafferty, Michael (March 22, 2002). "Dark Summit Review - GameCube". GameZone. Archived from the original on September 3, 2007. Retrieved July 22, 2018.
  21. Valentino, Nick (December 20, 2001). "Dark Summit Review - PlayStation 2". GameZone. Archived from the original on August 21, 2007. Retrieved July 22, 2018.
  22. The Badger (December 3, 2001). "Dark Summit (Xbox)". GameZone. Archived from the original on February 5, 2005. Retrieved July 22, 2018.
  23. Casamassina, Matt (February 13, 2002). "Dark Summit (GCN)". IGN. Ziff Davis. Retrieved July 21, 2018.
  24. Smith, David (November 27, 2001). "Dark Summit (PS2)". IGN. Ziff Davis. Retrieved July 21, 2018.
  25. Lopez, Vincent (November 14, 2001). "Dark Summit (Xbox)". IGN. Ziff Davis. Retrieved July 21, 2018.
  26. 1 2 "Dark Summit (Xbox)". NextGen. No. 85. Imagine Media. January 2002. p. 42. Retrieved October 10, 2021.
  27. "Dark Summit". Nintendo Power. Vol. 153. Nintendo of America. February 2002. p. 151.
  28. "Dark Summit". Official U.S. PlayStation Magazine. No. 52. Ziff Davis. January 2002. p. 126.
  29. "Dark Summit". Official Xbox Magazine. Imagine Media. February 2002. p. 80.
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