Closure | |
---|---|
Programmer(s) | Tyler Glaiel |
Artist(s) | Jon Schubbe |
Platform(s) | Macintosh, Windows, PlayStation Network, Linux |
Release | PlayStation 3 Windows & Mac December 19, 2012[3] |
Genre(s) | Puzzle-platform |
Mode(s) | Single-player |
Closure is a puzzle-platform game developed by American programmer Tyler Glaiel and artist Jon Schubbe with music and sound by Chris Rhyne. Originally available as a Flash game on the website Newgrounds, a full version of the game was later released for Microsoft Windows, Macintosh,[2] and PlayStation Network in Spring 2012.[4] A Linux port was included in the Humble Indie Bundle 7 in 2012.[3]
Gameplay
Closure is a puzzle-platform game that centers on the concept of light. Through each of the many levels, the goal is to reach the door at the end. Lighting is a key gameplay mechanic, as only platforms and walls illuminated by lightbulbs, or orbs of light the player can carry can actually be touched by the player. The player can therefore walk through walls or fall through the floor based on where the light is. However, this also means the player can fall to their death accidentally by neglecting to stay inside of lit areas. There are also other objects which the player can interact with, such as hinged spotlights, keys, orb pedestals with various purposes and vines tied to orbs of light. The player has to make use of the light source and light orbs in order to get through the area without falling off the bottom.
Reception
Aggregator | Score |
---|---|
Metacritic | 78/100 (PC)[5] 81/100 (PS3)[6] |
Publication | Score |
---|---|
Destructoid | 7.5/10[7] |
Eurogamer | 8/10[8] |
GameSpot | 8/10[9][10] |
GameSpy | [11] |
GamesRadar+ | [12] |
GameTrailers | 8.1/10[13] |
IGN | 8.5/10[14] |
Joystiq | [15] |
Closure received scores of 78/100 for the Windows version[5] (based on 8 reviews) and 81/100 for the PlayStation 3 version[6] (based on 11 reviews) on Metacritic, both indicating "generally favorable" reviews.
The game won the Innovation Award at Indiecade, the award for Excellence in Audio at the 2010 Independent Games Festival[16] and was the Grand Prize Winner at the 2012 Indie Game Challenge.[17]
References
- ↑ Hernandez, Ro (March 12, 2012). "PSN Spring Fever 2012: New Games, Discounts, Call of Duty Sale This Week". PlayStation Blog. Retrieved October 26, 2012.
- 1 2 Matulef, Jeffrey (August 23, 2012). "Spooky PSN puzzler Closure is coming to Steam in September". Eurogamer. Retrieved August 23, 2012.
- 1 2 "Introducing Humble Indie Bundle 7!". December 19, 2012. Archived from the original on October 9, 2015. Retrieved December 22, 2012.
- ↑ Glaiel, Tyler (August 25, 2011). "Closure Hits PSN Next Spring, Play It At PAX". PlayStation Blog. Retrieved October 26, 2012.
- 1 2 "Closure for PC Reviews". Metacritic. Retrieved November 28, 2017.
- 1 2 "Closure for PlayStation 3 Reviews". Metacritic. Retrieved November 28, 2017.
- ↑ "Review: Closure". Destructoid. Retrieved November 28, 2017.
- ↑ "Closure Review". Eurogamer. 7 September 2012. Retrieved November 28, 2017.
- ↑ "Closure Review (PC)". GameSpot. Retrieved November 28, 2017.
- ↑ "Closure Review (PS3)". GameSpot. Retrieved November 28, 2017.
- ↑ "GameSpy: Closure Review". GameSpy. Archived from the original on September 18, 2012. Retrieved November 28, 2017.
- ↑ "Closure review". GamesRadar. 31 March 2012. Retrieved November 28, 2017.
- ↑ "Closure Article Review and Ratings". GameTrailers. Archived from the original on September 22, 2012. Retrieved November 28, 2017.
- ↑ "Closure Review". IGN. 28 March 2012. Retrieved November 28, 2017.
- ↑ "Closure review: Go into the light". Joystiq. Retrieved November 28, 2017.
- ↑ Yu, Derek (March 12, 2010). "IGF Award Winners". TIGSource. Retrieved October 26, 2012.
- ↑ "Indie Game Challenge - Closure". Retrieved October 26, 2012.