Blackbox
Developer(s)Ryan McLeod
Designer(s)Ryan McLeod
Composer(s)Gus Callahan
Platform(s)
Release
  • WW: February 25, 2016
Genre(s)Puzzle game
Mode(s)Single-player

Blackbox is an indie puzzle game developed and designed by Ryan McLeod, with sound design by Gus Callahan. In Blackbox, the player solves puzzles by discovering and exploring the device's hardware and operating system; rarely do solutions involve touch mechanics. As the player progresses more puzzles are unlocked. Blackbox won a 2017 Apple Design Award for innovation and excellence in design and accessibility and was recognized as a 2018 Webby Award Honoree in the Puzzle and Best Visual Design categories.[1][2][3] It has also won a Golden Apple from Apple Vis (an online community of blind and low-vision Apple product users) as “Best iOS Game” for 2017.[4]

Gameplay

In Blackbox, players attempt to turn on “lights” by solving their associated challenge. Once a challenge is solved its light is turned on permanently. Lights are displayed on a “home grid” and are grouped in sets by challenge type (each represented by a unique color). Each set of challenges has a unique minimalistic visual and sonic representation that helps player understand and solve its puzzles. The game's grid and non-linear level sequence let players of varying skill and thinking styles to play and explore at their own pace. Each challenge has hints of varying degrees of helpfulness that can be revealed using an in game currency of hint credits which can be bought or earned in different ways. Blackbox is free to download, includes about 30 free challenges and one paid expansion pack, which unlocks all challenges.[5]

Development

Blackbox was developed over 12 months beginning in late 2014 by Ryan McLeod.[6] Its visual style was inspired by indie games such as Threes, Monument Valley, Letterpress, and Grow.[7] Its puzzles were inspired by indie apps and games Machinarium, Fez, Braid, Portal, Limbo, Hatch, Clear, Peek, and Inception as well as augmented real world games, geocaching, and physical puzzles. After a closed beta test, it was released for iOS on February 25, 2016; the game is under active development with new puzzles and features added regularly.[8]

Reception

The game received favorable reviews from critics and players. Reviewers found the game “unlike anything”,[9] “devilishly clever”,[10] and “utterly diabolical”[11] with many noting its novel breadth of mechanics using device sensors and system features. The game has received over 90,000 five-star reviews on the iOS App Store worldwide. It won a 2017 Apple Design Award, was named a Breakthrough Moment in Gaming, and was downloaded over 4.0 million times as of July 2017.[7][12]

References

  1. "Apple Design Award Winners 2017". Apple. Archived from the original on 2018-01-30. Retrieved 2018-01-20.
  2. "Best Visual Design Honorees". 2018 Webby Awards. Retrieved 2018-04-10.
  3. "Puzzle Game Honorees". 2018 Webby Awards. Retrieved 2018-04-10.
  4. "The AppleVis Community Names the Apps and Developers that were its Golden Apples of 2017". Apple Vis. Archived from the original on 2018-01-21. Retrieved 2018-01-20.
  5. "Blackbox: think outside the box". iOS App Store (Podcast). Retrieved 2018-01-20.
  6. Tammy Coron and Tim Mitra (5 January 2017). "Roundabout: Creative Chaos". Roundabout FM (Podcast). Archived from the original on 21 January 2018. Retrieved 20 January 2018.
  7. 1 2 "Blackbox: Press Kit". Medium. 20 October 2020. Archived from the original on 21 January 2018. Retrieved 20 January 2018.
  8. Adam Jaffrey (8 June 2016). "MATE: Marketing, Advertising, Technology and Entrepreneurship". MATE Podcast. Archived from the original on 21 January 2018. Retrieved 20 January 2018.
  9. "A puzzle game unlike anything you've played before". App Advice. 29 February 2016. Archived from the original on 22 January 2018. Retrieved 20 January 2018.
  10. "Blackbox is an iOS puzzle game with no touching required". Six Colors. 25 February 2016. Archived from the original on 21 January 2018. Retrieved 20 January 2018.
  11. "Best Mobile Games of February 2016". CNET. Archived from the original on 2018-01-21. Retrieved 2018-01-20.
  12. "Share Because You Want To". 8 January 2018. Archived from the original on 21 January 2018. Retrieved 20 January 2018.
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