BMX Simulator
Publisher(s)Codemasters
Designer(s)Richard Darling
Composer(s)David Whittaker
Platform(s)Amiga, Atari 8-bit, Atari ST, Amstrad CPC, Commodore 64, MSX, ZX Spectrum, Commodore Plus/4, Commodore 16.[1]
Release1986
Genre(s)Racing
Mode(s)Single-player, multiplayer

BMX Simulator is a racing video game designed by Richard Darling[2] and released by Codemasters in 1986 for the Commodore 64. It is part of a series of games that includes ATV Simulator, Grand Prix Simulator, Professional Ski Simulator, and a sequel: Professional BMX Simulator. BMX Simulator was ported to the Amiga, Atari 8-bit family, Atari ST, Amstrad CPC, MSX, ZX Spectrum, Commodore Plus/4 and Commodore 16.[1]

Gameplay

Gameplay screenshot (Atari 8-bit)

BMX Simulator is an overhead race game similar to the arcade video game Super Sprint. The player must race against another player, or the computer, around a series of seven different bicycle motocross (BMX) tracks. There is also a time limit to be beaten. Only two cyclists can compete in each race. The race can be viewed in slow-motion instant replay afterward.

Reception

Sinclair User called it "a classy conversion from the Commodore original"[5] and a "full price game in budget clothing".[6]

ZX Computing said it was fun from start to finish, and rated it a Monster Hit.[7]

Legacy

BMX Simulator was followed by a sequel in 1988, Professional BMX Simulator, by the Oliver Twins. It was later rereleased as BMX Simulator 2.

References

  1. 1 2 "BMX Simulator". plus4world.powweb.com. Retrieved 11 February 2023.
  2. Hague, James. "The Giant List of Classic Game Programmers".
  3. "Crash Issue 37". Spectrum Computing.
  4. "Archived copy". Archived from the original on 13 February 2012. Retrieved 11 February 2012.{{cite web}}: CS1 maint: archived copy as title (link)
  5. "BMX Simulator Review", Sinclair User, March 1987
  6. "Sinclair User Issue 60". Spectrum Computing.
  7. "ZX Computing March 1987". Spectrum Computing.
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