2014 June 5, John Bedford, “Hearthstone - beginner's guide, classes, Hero Powers, card types, game modes”, in Eurogamer:
Each player begins with 30 health points, and the first player to reduce their opponent's health to zero wins the match.
2015 February 14, Steven Strom, “Evolve Review: Middle of the food chain”, in Ars Technica:
Evolution takes a cue from rudimentary RPG mechanics, granting more damaging attacks, more health points, and a stipend of skill points to enhance each of the beast's four unique abilities.