Type | Division |
---|---|
Industry | Video games |
Predecessor | Japan Studio |
Founded | 2012 April 1, 2021 (as Team Asobi) | (as division of Japan Studio)
Headquarters | , Japan |
Key people | Nicolas Doucet (Studio Director, Creative Director) |
Products | |
Number of employees | 60+[1] (2022) |
Parent | PlayStation Studios |
Website | teamasobi.com |
Team Asobi is a Japanese video game developer based in Tokyo. A first-party studio for Sony Interactive Entertainment, Team Asobi was originally formed in 2012 as part of Japan Studio, but formally spun off into an independent studio within Sony's PlayStation Studios in April 2021.[2]
History
Team Asobi was first formed in 2012 as internal part of Japan Studio based in Tokyo by Nicolas Doucet.[3][4][5] The team's name is derived from the Japanese word "Asobi",[lower-alpha 1] meaning "Play".[3] After forming, they worked on technical demos and went on to develop The Playroom (2013), a pre-downloaded augmented reality game designed to demonstrate the use of the PlayStation Camera and DualShock 4 for the PlayStation 4.[4] Doucet and several members of his team had been developers for games for the EyeToy and had brought their knowledge forward for use on The Playroom.[6][7] Team Asobi also created a virtual reality version The Playroom VR to demonstrate the PlayStation VR unit with its release in 2016.[7] The Playroom introduced a small robotic character, then named "A5081" which visually resembles the word "ASOBI",[8] and became the reference for the Astro Bot character used in their later games, Astro Bot Rescue Mission (2018) and Astro's Playroom (2020).[3][9]
Across late 2020 and early 2021, several staff members of Japan Studio, outside those of Team Asobi, announced their departure; Sony later affirmed that by April 2021, Japan Studio would be refocused around Team Asobi based on the success of Astro's Playroom.[10] In June 2021, Sony announced that Team Asobi had been transitioned to a standalone studio within PlayStation Studios.[3][11][2] Doucet remains Asobi's studio director and creative director following this transition.[2]
Games developed
Year | Title | Platform(s) | Notes | Ref(s) |
---|---|---|---|---|
2013 | The Playroom | PlayStation 4 | [6] | |
2016 | The Playroom VR | PlayStation VR required | [7] | |
2018 | Astro Bot Rescue Mission | [3] | ||
2020 | Astro's Playroom | PlayStation 5 | Final release as part of Japan Studio | [3] |
Notes
- ↑ 遊び
References
- ↑ "Studio Spotlight – Team ASOBI". SIE.Blog. Sony Interactive Entertainment. 16 August 2022. Retrieved 17 August 2022.
- 1 2 3 Doucet, Nicolas (2 June 2021). "Introducing Team Asobi, creators of the Astro Bot series". PlayStation.Blog. Sony Interactive Entertainment. Retrieved 4 June 2021.
- 1 2 3 4 5 6 LeBlanc, Wesley (3 June 2021). "Team Asobi Officially Announced as a PlayStation Studio, Reveals New Logo". IGN. Retrieved 4 June 2021.
- 1 2 Barker, Sammy; Tailby, Stephen (3 June 2021). "PlayStation Studios: All Sony First-Party Developers and What They're Working On". Push Square. Retrieved 4 June 2021.
- ↑ Sahdev, Ishaan (3 February 2020). "Astro Bot Director Is Now Head Of Sony's Japan Studio". Siliconera. Retrieved 4 June 2021.
- 1 2 Otero, Jose (20 August 2013). "Reminder: Playroom Will Be Pre-Installed on Every PlayStation 4". IGN. Retrieved 4 June 2021.
- 1 2 3 Doucet, Nicolas (30 September 2016). "25 Adorable Facts About The Playroom VR". PlayStation Blog. Retrieved 4 June 2021.
- ↑ McWhertor, Michael (14 June 2013). "The PlayRoom for PS4 unlocks the fun and future of the DualShock 4". Polygon. Retrieved 4 June 2021.
- ↑ Byrd, Christopher (11 October 2018). "'Astro Bot Rescue Mission' rekindles the fun of gaming for even the most jaded". The Washington Post. Retrieved 4 June 2021.
- ↑ Kim, Matt (25 February 2021). "PlayStation Confirms Japan Studio Will be Re-Organized". IGN. Archived from the original on 28 February 2021. Retrieved 25 February 2021.
- ↑ Yin-Poole, Wesley (3 June 2021). "Sony growing Astro's PlayRoom developer Team Asobi". Eurogamer. Retrieved 4 June 2021.