Subnautica: Below Zero
Developer(s)Unknown Worlds Entertainment
Publisher(s)Unknown Worlds Entertainment[lower-alpha 1]
Director(s)David Kalina
Producer(s)
  • Charlie Cleveland
  • Cory Strader
  • Max McGuire
  • Ted Gill
Designer(s)Alex Ries
Artist(s)Cory Strader
Writer(s)
  • Jill Murray
  • Brittney Morris
  • Zaire Lanier
  • Tom Jubert
Composer(s)Ben Prunty
SeriesSubnautica
EngineUnity
Platform(s)
ReleaseMay 14, 2021
Genre(s)Action-adventure, survival
Mode(s)Single-player

Subnautica: Below Zero is an open-world survival action-adventure video game developed and published by Unknown Worlds Entertainment. The game is the sequel to Subnautica.

Introduced in early access via Steam and the Epic Games Store in January 2019, Subnautica: Below Zero was released for macOS, Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on May 14, 2021. The physical versions of the game were published by Bandai Namco Entertainment. It received generally positive reviews from critics.

Gameplay

Subnautica: Below Zero is a survival adventure game set in an open world environment and played from a first-person perspective. Like its predecessor, the player's goal is to explore the environments and survive in an alien environment while also completing objectives to advance the game's plot. Players collect resources, construct tools, build bases and submersibles, and can interact with the planet's wildlife.[1]

To survive and complete objectives, player must collect raw materials from the environment and craft equipment, vehicles, shelters, and food. Each of these has its own recipe, and some ingredients can only be found in the far-flung and deeper corners of the game world. Habitat structures provide shelter, storage for equipment and collected materials, and crafting stations. Inside a habitat, the player can also craft living amenities such as beds or coffee tables, although these are purely cosmetic since the game does not track fatigue.

Each piece of equipment that can be crafted has its own recipe and the player begins the game knowing only a handful of recipes. The player learns new recipes by scanning scraps of technology or recovering databoxes, which are strewn across the game world. Alongside raw materials, finding new crafting recipes is a major reason to explore.

Generally, the game requires the player to visit ever-deeper sections of the game in order to find exotic materials, technology to scan, and complete objectives. In fact, the final objective of the game is located at the deepest point in the game world. The main issue with accessing deep sections of the water is oxygen capacity. At the start of the game, the player character can only hold her breath for 45 seconds and even less at depths below 100 m. The player must craft equipment that will allow them to stay underwater for longer, such as high-capacity oxygen tanks and vehicles. Habitats and vehicles provide oxygen while powered, but vehicles need to be upgraded in order to withstand the water pressure at greater depths.

The game primarily takes place underwater, but, unlike its predecessor, there are also expansive land-based areas to explore. There are explorable structures to find both above ground and underwater, which serve as key locations for the story, as well as sources of new blueprints used in crafting. In addition to the day-night cycle, there are dynamic weather effects, such as wind and fog, which further affect visibility. The game introduces new gadgets like the Headlamp, Mineral Detector, and Booster Tank.[2]

Alongside returning mechanics such as oxygen, hunger, and thirst, players now have a body heat gauge which comes into play when walking on land. It functions much like the oxygen gauge does underwater. The player will gradually lose body heat and eventually die of hypothermia, unless they can replenish their body heat by jumping into water, consuming certain items or standing next to a heat source.

Upon beginning a new game, players must select a difficulty mode from the following five:

  • Survival — The player must manage health, hunger, thirst, oxygen and temperature. Upon death, they respawn, but certain items are lost from their inventory. This is the "standard" game mode.
  • Freedom — Just like survival, but with hunger and thirst disabled.
  • Hardcore — Survival mode with permadeath. If the player dies, the player will not respawn and their save file is deleted.
  • Creative — Health, hunger, thirst, oxygen and temperature are disabled, all the crafting blueprints are available at the start, and no resources are required to craft. Additionally, the submersibles, a Seaglide, mobile vehicle bay, knife, flashlight, habitat builder, scanner and a propulsion cannon are provided. They do not need an energy source and cannot be damaged (unless the player damages them intentionally).
  • Custom — Various options are given to customize the game, such as weather, day and night length, creature spawn rates and aggression, etc.

Plot

Two years after the events of the original game, scientist Robin Ayou smuggles herself onto planet 4546B in a frozen biome named "Sector Zero" in order to investigate the circumstances of her sister Samantha's death, which Alterra claims was a result of "employee negligence". During the past year, Alterra had built a number of research bases on the planet but had recently withdrawn all of its personnel, giving Robin an opportunity to land on the planet.

Shortly after landing, Robin picks up a distress signal and goes to investigate it, discovering an alien sanctuary containing the digitized consciousness of a living precursor. The alien introduces itself as Al-An and forcibly downloads itself into Robin's brain just as the sanctuary's power runs out. Angry at Al-An for intruding into her mind, Robin agrees to help it construct a new body for it to transfer into. In order to carry this out, Robin combs the planet for alien installations and artifacts to find the necessary components and materials. Al-An also explains that it did not try to contact Alterra because it believed Alterra's motivations did not align with its own, and it did not want to risk them finding a way to its homeworld. During their search, Al-An admits that it was one of the lead scientists researching a cure for the Kharaa bacterium and it disobeyed orders by trying to hatch Sea Dragon eggs, leading to the initial outbreak of Kharaa on 4546B.

Meanwhile, Robin also continues her investigation into Samantha's death. She searches all of the abandoned Alterra research facilities, and finds out that Alterra discovered the corpse of a leviathan frozen in ice that was still infected by Kharaa. However, instead of destroying the Kharaa, Alterra decided to start researching the bacterium for useful applications. Fearing another outbreak and concerned Alterra will use Kharaa to develop bioweapons, Samantha decided to sabotage the project by using explosives to collapse the cave holding the leviathan, while her friend, Degasi survivor Marguerit Maida, destroyed the lab holding Alterra's Kharaa samples. However, Samantha was inadvertently caught in the blast and killed by falling rubble. Unable to determine the cause of the cave in, Alterra wrote off Samantha's death as a result of negligence. In order to prevent Alterra returning to the planet to restart their research, Robin recovers a cache of antibacterial agent Samantha had made earlier and uses it to neutralize the Kharaa infecting the frozen leviathan.

Eventually, Robin is able to recover all of the components necessary to build a new body and fabricates it. Al-An transfers itself to the new body and decides to return to the precursor homeworld in order to see for itself what had happened to the other Architects, as well as to atone for its past mistakes. Al-An activates an Architect phase gate and Robin travels with Al-An to the precursor homeworld, uncertain of what they will find there.

Development

Subnautica: Below Zero was initially envisioned as a downloadable content (DLC) pack for the original Subnautica (2018), though its scope eventually expanded significantly, prompting Unknown Worlds to release Below Zero as a standalone product. It is considered to be a sequel to Subnautica.[3] Announced in August 2018,[4] the game was released into early access for macOS and Windows on January 30, 2019.[5] The full game was released for these platforms, along with versions for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S, on May 14, 2021.[6] The game has a larger emphasis on storytelling when compared with the original.[7]

Reception

Subnautica: Below Zero received "generally favorable" reviews from critics, according to review aggregator website Metacritic.[8][9][10][11]

Andrew Reiner of Game Informer praised the game, saying "Below Zero is what every sequel should be, building upon the established core formula in clever ways to make the new content feel just as exciting and unpredictable."[13] IGN's Leana Hafer commented "New vehicles, new gadgets, and across-the-board tune ups to technical performance and quality of life round out the experience skillfully."[14] Rick Lane from PC Gamer emphasized the game's environment design, calling it "The main area where the sequel improves over Subnautica."[18]

The switch from a silent to voiced protagonist received mixed reactions from critics. Lane called the characters "dull" and the story "less engaging" noting that "The issue is partly a dispelling of mystery, as you're having stuff explained to you rather than discovering it yourself."[18] Nintendo Life's PJ O'Reilly commented "Although we definitely preferred the total isolation of the original's narrative, what's here still manages to remain engaging for its duration."[16] Jordan Devore from Destructoid was more positive on the writing, praising the banter between the two lead characters and commenting "The voice acting is a step up in general, to the point where I didn’t want to skip any audio recordings I found in the world."[12]

Several critics highlighted the segments that take place on dry land as a low point in the game. O'Reilly commented that "It's just not where Subnautica really excels, we always wanted to be back in the water as soon as we were dragged out of it."[16] Devore described the land sections as "Cooler to look at than they are to play," explaining that "There’s no topping the freedom of underwater movement."[12]

See also

Notes

  1. Physical versions published by Bandai Namco Entertainment

References

  1. Warr, Phillppa (February 4, 2019). "Subnautica: Below Zero is already a tantalising new twist on the original game". PC Gamer. Retrieved February 26, 2021.
  2. Devore, Jordan (July 17, 2019). "Subnautica: Below Zero has a new mining site to explore". Destructoid. Retrieved February 26, 2021.
  3. Colantonio, Giovanni (February 2, 2021). "Subnautica: Below Zero devs defend the sequel's riskiest change". Inverse. Retrieved March 23, 2023.
  4. Hall, Charlie (August 30, 2018). "Subnautica developers announce stand-alone expansion Below Zero". Polygon. Retrieved February 26, 2021.
  5. Tarason, Dominic (January 25, 2019). "Subnautica: Below Zero dives into early access next week". Rock Paper Shotgun. Retrieved February 26, 2021.
  6. Romano, Sal. "Subnautica: Below Zero launches May 14 for PS5, Xbox Series, PS4, Xbox One, Switch, and PC". Retrieved February 24, 2021.
  7. Avard, Alex (February 3, 2021). "Subnautica: Below Zero empowers the player with more gadgets and narrative momentum, but still makes you feel like a drop in ocean". GamesRadar. Retrieved February 26, 2021.
  8. 1 2 "Subnautica: Below Zero for Switch Reviews". Metacritic. Retrieved September 23, 2022.
  9. 1 2 "Subnautica: Below Zero for PC Reviews". Metacritic. Retrieved September 23, 2022.
  10. 1 2 "Subnautica: Below Zero for PlayStation 5 Reviews". Metacritic. Retrieved September 23, 2022.
  11. 1 2 "Subnautica: Below Zero for Xbox Series X Reviews". Metacritic. Retrieved September 23, 2022.
  12. 1 2 3 "Review: Subnautica: Below Zero". Destructoid. Retrieved May 14, 2021.
  13. 1 2 "Review: Subnautica: Below Zero". Game Informer. Retrieved May 14, 2021.
  14. 1 2 "Subnautica: Below Zero Review". IGN. May 11, 2021. Retrieved May 14, 2021.
  15. "Test Subnautica : Below Zero - Simple extension ou vrai nouvel épisode ?". Jeuxvideo.com. May 11, 2021. Retrieved May 14, 2021.
  16. 1 2 3 "Mini Review: Subnautica: Below Zero - A Rather Cool Sequel". Nintendo Life. May 11, 2021. Retrieved May 14, 2021.
  17. "Subnautica: Below Zero (Switch) Review". Nintendo World Report. Retrieved May 14, 2021.
  18. 1 2 3 "SUBNAUTICA: BELOW ZERO REVIEW". PC Gamer. May 12, 2021. Retrieved May 14, 2021.
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