The Shortest Path Faster Algorithm (SPFA) is an improvement of the Bellman–Ford algorithm that computes single-source shortest paths in a weighted directed graph. The algorithm is believed to work well on sparse random graphs and is particularly suitable for graphs that contain negative-weight edges.[1][2][3] However, the worst-case complexity of SPFA is the same as that of Bellman–Ford, so for graphs with nonnegative edge weights Dijkstra's algorithm is preferred. SPFA was first published by Edward F. Moore in 1959, as a generalization of breadth first search;[4] SPFA is Moore's “Algorithm D.” The name, “Shortest Path Faster Algorithm (SPFA),” was given by Fanding Duan, a Chinese researcher who rediscovered the algorithm in 1994.[5]
Algorithm
Given a weighted directed graph and a source vertex , SPFA finds the shortest path from to each vertex , in the graph. The length of the shortest path from to is stored in for each vertex .
The basic idea of SPFA is the same as the Bellman-Ford algorithm in that each vertex is used as a candidate to relax its adjacent vertices. The improvement over the latter is that instead of trying all vertices blindly, SPFA maintains a queue of candidate vertices and adds a vertex to the queue only if that vertex is relaxed. This process repeats until no more vertices can be relaxed.
Below is the pseudo-code of the algorithm.[6] Here is a first-in, first-out queue of candidate vertices, and is the edge weight of .
procedure Shortest-Path-Faster-Algorithm(G, s) 1 for each vertex v ≠ s in V(G) 2 d(v) := ∞ 3 d(s) := 0 4 push s into Q 5 while Q is not empty do 6 u := poll Q 7 for each edge (u, v) in E(G) do 8 if d(u) + w(u, v) < d(v) then 9 d(v) := d(u) + w(u, v) 10 if v is not in Q then 11 push v into Q
The algorithm can also be applied to an undirected graph by replacing each undirected edge with two directed edges of opposite directions.
Proof of correctness
It is possible to prove that the algorithm never computes incorrect shortest path lengths.
- Lemma: Whenever the queue is checked for emptiness, any vertex currently capable of causing relaxation is in the queue.
- Proof: We want to show that if for any two vertices and at the time the condition is checked, is in the queue. We do so by induction on the number of iterations of the loop that have already occurred. First we note that this holds before the loop is entered: İf , then relaxation is not possible; relaxation is possible from , and this is added to the queue immediately before the while loop is entered. Now, consider what happens inside the loop. A vertex is popped, and is used to relax all its neighbors, if possible. Therefore, immediately after that iteration of the loop, is not capable of causing any more relaxations (and does not have to be in the queue anymore). However, the relaxation by might cause some other vertices to become capable of causing relaxation. If there exists some vertex such that before the current loop iteration, then is already in the queue. If this condition becomes true during the current loop iteration, then either increased, which is impossible, or decreased, implying that was relaxed. But after is relaxed, it is added to the queue if it is not already present.
- Corollary: The algorithm terminates when and only when no further relaxations are possible.
- Proof: If no further relaxations are possible, the algorithm continues to remove vertices from the queue, but does not add any more into the queue, because vertices are added only upon successful relaxations. Therefore the queue becomes empty and the algorithm terminates. If any further relaxations are possible, the queue is not empty, and the algorithm continues to run.
The algorithm fails to terminate if negative-weight cycles are reachable from the source. See here for a proof that relaxations are always possible when negative-weight cycles exist. In a graph with no cycles of negative weight, when no more relaxations are possible, the correct shortest paths have been computed (proof). Therefore in graphs containing no cycles of negative weight, the algorithm will never terminate with incorrect shortest path lengths.[7]
Complexity
Experiments suggest that the average time complexity is on random graphs, but the worst-case time complexity of the algorithm is , equal to that of the Bellman-Ford algorithm.[1][8]
Optimization techniques
The performance of the algorithm is strongly determined by the order in which candidate vertices are used to relax other vertices. In fact, if is a priority queue, then the algorithm resembles Dijkstra's. However, since a priority queue is not used here, two techniques are sometimes employed to improve the quality of the queue, which in turn improves the average-case performance (but not the worst-case performance). Both techniques rearrange the order of elements in so that vertices closer to the source are processed first. Therefore, when implementing these techniques, is no longer a first-in, first-out (FIFO) queue, but rather a normal doubly linked list or double-ended queue.
Small Label First (SLF) technique. In line 11, instead of always pushing vertex to the end of the queue, we compare to , and insert to the front of the queue if is smaller. The pseudo-code for this technique is (after pushing to the end of the queue in line 11):
procedure Small-Label-First(G, Q) if d(back(Q)) < d(front(Q)) then u := pop back of Q push u into front of Q
Large Label Last (LLL) technique. After line 11, we update the queue so that the first element is smaller than the average, and any element larger than the average is moved to the end of the queue. The pseudo-code is:
procedure Large-Label-Last(G, Q) x := average of d(v) for all v in Q while d(front(Q)) > x u := pop front of Q push u to back of Q
References
- 1 2 "Detail of message". poj.org. Retrieved 2023-12-11.
- ↑ Pape, U. (1974-12-01). "Implementation and efficiency of Moore-algorithms for the shortest route problem". Mathematical Programming. 7 (1): 212–222. doi:10.1007/BF01585517. ISSN 1436-4646.
- ↑ Schrijver, Alexander (2012-01-01). "On the history of the shortest path problem". ems.press. Retrieved 2023-12-13.
- ↑ Moore, Edward F. (1959). "The shortest path through a maze". Proceedings of the International Symposium on the Theory of Switching. Harvard University Press. pp. 285–292.
- ↑ Duan, Fanding (1994). "关于最短路径的SPFA快速算法 [About the SPFA algorithm]". Journal of Southwest Jiaotong University. 29 (2): 207–212.
- ↑ "Algorithm Gym :: Graph Algorithms".
- ↑ "Shortest Path Faster Algorithm". wcipeg.
- ↑ "Worst test case for SPFA". Retrieved 2023-05-14.