Oculus Go
DeveloperFacebook Technologies, Qualcomm, Xiaomi
ManufacturerFacebook Technologies
TypeVirtual reality headset
GenerationFirst generation[1][2]
Release dateMay 1, 2018
Lifespan2018-2020
Introductory priceUS$199 (32 GB model)
US$249 (64 GB model)
DiscontinuedJune 23, 2020
Units soldSee Sales section
Operating systemAndroid 7.0[3]
System on a chipQualcomm Snapdragon 821
Memory3 GB (LPDDR4)
Storage32 GB or 64 GB NAND flash
Display
  • 5.5" fast-switching LCD (RGB-stripe)
  • 2560×1440 resolution (1280×1440 per eye)
  • 60 to 72 Hz refresh rate
  • 12.67 pixels per degree
GraphicsAdreno 530
Sound
Inputnon-positional 3DOF tracking
Controller input
  • Oculus Go controller (primary input device)
  • Bluetooth gamepads (supported by some games)
Connectivity
Online servicesOculus Store
Dimensions190 mm × 105 mm × 115 mm (7.48 in × 4.13 in × 4.53 in)
Mass468 g (1.032 lb)
Backward
compatibility
Most software developed for the Samsung Gear VR[7]
PredecessorSamsung Gear VR
Related
WebsiteOfficial website

The Oculus Go is a standalone virtual reality headset developed by Meta Reality Labs (formerly Facebook Technologies) in partnership with Qualcomm and Xiaomi. It is in the first generation of Facebook Technologies' virtual reality headsets, and the company's first device in the category of standalone VR headsets, which was a new category at the time of the Go's release. The Oculus Go was unveiled on October 11, 2017 during the Oculus Connect developer conference, and released on May 1, 2018. Xiaomi launched their own version of the headset in China as the Mi VR Standalone on May 31, 2018.

The Go is an all-in-one headset, meaning it contains all the necessary components to provide virtual reality experiences and doesn't need to be tethered to an external device to use. It is equipped with a Qualcomm Snapdragon 821 chipset and a single 5.5-inch LCD display with a resolution of 1280 × 1440 pixels per eye and a refresh rate of 72 or 60 Hz, depending on the application. The headset uses Fresnel lenses that are improved over those used in the company's previous headset, the Oculus Rift, and provide a field of view of about 101 degrees, which gives the Go a display fidelity of 12.67 pixels per degree.[lower-alpha 1] Input is provided with a wireless controller that functions much like a laser pointer. The headset and controller utilise non-positional 3-degrees-of-freedom tracking, making it capable of seated or static-standing activities but unsuitable for roomscale applications.

The headset uses the Android mobile operating system and includes applications for watching both traditional and immersive video and other media from various sources, such as Facebook and the headset's internal storage, as well as streaming services such as YouTube, Netflix, and Hulu. Additional software is provided via the Oculus Store, a digital distribution platform created and maintained by Facebook Technologies.

The headset was announced on October 11, 2017 and released on May 1, 2018 to generally positive reviews. By July 2019, the Go was estimated to have sold over two million units. On June 23, 2020, Facebook Technologies announced it would be ending the sales of the Oculus Go later that year and would not accept new Go apps or app updates into the Oculus Store after 4 December 2020.

Some time after the headset was released, some users were noticing issues with the headset. The first issue was the Go's attachment to Gear VR. Oculus was successful in the VR industry before Facebook's acquirement, creating VR software for many VR devices, and that was one of the reasons that is caught Samsung's eye back in 2013 while arranging preparations for their VR development. However, Oculus never really created a VR experience so massive before. So with the Go's release, people were looking at a completely Gear VR based experience. This was an issue, because the Gear VR was not advanced enough and the store was deprived of apps, and the community was small.

The Go was a stepping stone in Oculus' development. The failure of the Go due to the Gear VR caused Oculus to boost the store and interface to a different platform, and it was one of the main reasons that Samsung finally cut off the Gear VR. The Rift and Quest series ran on new, updated platforms that seemed to be more refreshed, and those devices seemed to take off better than the Go. The Quest 2 was one of the biggest hits in the VR industry.

History

Facebook Technologies its very true' involvement in creating a portable form factor headset dates back to the company's early days as Oculus VR.[8] While in discussion with Samsung about displays for the Oculus Rift, Oculus's then-CEO, Brendan Iribe, was shown a mock-up phone holder headset that Samsung wanted help developing.[9] Oculus agreed to a partnership with Samsung, and in 2014 the result was publicly revealed as the Gear VR Innovator Edition. While Samsung built the hardware, Oculus developed the necessary application software, the Oculus Mobile SDK, tracking sensor firmware, and optimized Android and the required GPU drivers for virtual reality.[10][11] The application software developed by Oculus for Gear VR included Oculus Home, a portal for accessing virtual reality content, an app store called the Oculus Store, and Oculus Cinema, an application for watching movies in various virtual environments.[12][13][14][15] The Oculus Store was later used as the app store for the Oculus Go.[3] In 2015 Oculus Cinema was replaced by Oculus Video, an app with similar functionality that was also included with the Oculus Go at the headset's launch.[16][17] The Oculus Mobile SDK was later utilised to also allow development of software for the Oculus Go and Xiaomi Mi VR.[7][18]

Rumors of an all-in-one Oculus headset first surfaced in July 2017 when Bloomberg reported that later that year Oculus would announce an affordable virtual reality headset that didn't need to be tethered to a PC or a phone. Codenamed "Pacific", the device would be lighter and more powerful than the Samsung Gear VR and aimed at the use cases of gaming, social networking, and watching videos and movies. It was also reported that the device would be equipped with a mobile Snapdragon chip from Qualcomm, and that Oculus would be partnering with Chinese electronics manufacturer Xiaomi to produce the headset. The device would carry Oculus's branding worldwide with the exception of China, where a custom version of the headset would be Xiaomi-branded and run some Xiaomi software.[19]

Hugo Barra demonstrating the Oculus Go on stage at 2018's Facebook F8 conference

The headset was officially announced under the name Oculus Go on October 11, 2017 at the Oculus Connect developer conference and was slated to ship in early 2018.[20] Facebook Technologies introduced the device as its first entry into the at-the-time new product category it called "standalone", a class of virtual reality headsets that don't require an external computing device like a smartphone or a personal computer to function.[20][21] Oculus's partnerships with Qualcomm and Xiaomi, as well as Xiaomi's version of the headset called the Mi VR Standalone, were revealed in January at CES 2018.[22][23] The Go was officially released on May 1, 2018.[3] Xiaomi released the Mi VR Standalone on May 31, 2018.[24]

On 3 May 2018, Facebook announced a business-oriented bundle of the Oculus Go with commercial warranty, a worldwide multi-prong charger, and two facial interfaces.[25] The bundle began shipping in July 2018.[26] In September 2018, Walmart announced the company would be using Oculus Go headsets to expand its employee VR training program across the U.S. The company would be sending four headsets to every Walmart supercenter and two units to every Neighborhood Market and discount store, with over 17,000 units in stores by the end of 2018.[27][28]

In January 2020, Facebook lowered the Go's price to US$149 and US$199 for the 32 GB and 64 GB models respectively, down from the launch pricing of US$199 and US$249. Similar price updates were rolled out to all countries where the Go was sold.[29] In the same month, the company also dropped the Oculus Go from its upcoming Oculus for Business program, in which the headset had been available during the platform's closed beta stage.[30]

On June 23, 2020, Facebook Technologies announced it will be ending sales of the Oculus Go later that year and will not accept new Go apps or app updates into the Oculus Store after 4 December 2020. While new features will no longer be introduced to the headset, the system software will continue to be maintained with fixes and security updates through 2022.[31][32][33]

In October 2021, Facebook released an update which can be sideloaded to unlock "full root access" to the device hardware. This update is supposed to keep devices operational even after official Facebook cloud infrastructure goes offline.[34]

Features

Software

For setting up the Oculus Go, the Oculus application must be downloaded on a mobile phone running Android or iOS. With the Oculus application, the headset is paired to the phone, connected to an account, and the controller is paired with the headset.[35][4] Applications and content can be downloaded and purchased from the Oculus Store with both the Oculus phone application or from within the headset itself.[36] While pictures and videos can be transferred to the Go from a PC via USB and applications can be sideloaded to the device, many applications require a Wi-Fi connection to function.[37][38][39]

Official applications provided with or available for download include Oculus Gallery, Oculus Video, Oculus TV, and Oculus Venues.[39][17][3][40] The Oculus Gallery app can be used to access media stored on the Go's internal memory or from external websites or services such as Facebook, Instagram, Dropbox, or a Wi-Fi-connected media server such as Plex. Oculus Video allows the viewing of trailers, movies, or one's own videos in various virtual environments. The Oculus TV app is used to watch TV in a virtual living room environment via various apps such as Facebook Video, Pluto TV, Netflix, and Hulu. Oculus Venues allows the user to attend live events. The Go's Casting functionality allows the headset's view to be streamed to the phone paired with the Go.[41][42][40]

An application called Oculus Rooms was present at the headset's launch, but was discontinued on October 25, 2019.[43] Oculus Rooms was a customizable personal and social space into which users could invite friends to play various board games, listen to music, watch videos, TV, and movies, and play multiplayer games together.[44][45][17][46]

Hardware

Front view of the Oculus Go controller, showing the touchpad, two front-facing buttons, and a trigger

Unlike mobile headsets like the Samsung Gear VR and Google Daydream that are powered by a smartphone, the Oculus Go is a standalone unit with all the components required to provide virtual reality experiences built into the headset.[47] The headset uses the Qualcomm Snapdragon 821 system on a chip, 3 GB of LPDDR4 RAM, and either 32 or 64 GB of internal storage.[47][5] The integrated Adreno 530 GPU provides roughly 500 GFLOPS of graphics performance. The device is equipped with a 2600 mAh battery, which provides up to two hours of gaming or 2.5 hours of video playback according to Oculus.[5] The Go has non-positional 3-degrees-of-freedom tracking, a proximity sensor for detecting when the headset is being worn, and a small controller that functions like a laser pointer in the virtual environment.[48][3][47][49]

The headset is outfitted with a fast-switching 5.5-inch LCD display with a 2560 x 1440 (1280 × 1440 pixels per eye) resolution in an RGB-stripe subpixel arrangement.[17][42] The headset has a field of view of about 101 degrees,[3] which gives it a horizontal pixel density of 12.67 pixels per degree.[lower-alpha 1] The headset uses Fresnel lenses that are improved over those used in the Oculus Rift and according to Oculus, were the best lenses the company had produced at the time of the Go's release.[42][51][52] The headset doesn't feature physical interpupillary distance (IPD) adjustment and has a fixed lens distance of 63.5 mm, which according to Oculus best accommodates users with an IPD between 61.5 and 65.5 mm.[42][53]

The Oculus Go controller is a wireless, orientation-tracked remote controller with pointer capabilities that is used to interact with applications and games.[54][49] In addition to a touchpad, the controller has three buttons that can be used to select things, go back to a previous screen or menu, and return to the Go's home screen. The controller is powered by a single AA battery and allows for either hand to be chosen to function through the Oculus Go.[48][39]

The Go is available in two storage configurations: a model with 32 GB of internal storage for US$149 or 64 GB of internal storage for US$199.[29][55] While the Go doesn't support external storage, support for USB flash drives via the device's micro USB port was initially planned to be released as an update. However, in November 2019, John Carmack stated the feature wouldn't be released due to a hardware issue Oculus was unable to fix.[56]

Oculus offers accessories and replacement parts through their website, including a carrying case and a fitted facial interface for people with low nose bridges and high or wide cheekbones. A replacement controller and facial interface are also available.[57][58] In addition, Oculus promotes the online eyewear retailer FramesDirect.com as a source of prescription lenses for the Go.[58] Oculus also offers a business-oriented bundle with additional accessories, warranty, and support.[25]

Third-party variants and accessories

In January 2019, TPCast announced TPCAST Air for the Oculus Go, a wireless solution that allows VR content to be streamed to the headset from a PC using Wi-Fi.[59][60] The Air is aimed for architecture, engineering, and construction industries as well as interior design and education, and is shipped together with an Oculus Go headset.[60][61]

In February 2019, virtual reality porn producer BaDoinkVR began selling Porn In-a-Box, a 32 GB Oculus Go model pre-loaded with adult content. The content is accessed via an app pre-installed to the device by BaDoinkVR.[62][63][64] Badoink's latest offering, dubbed "Porn In-a-Box" was an attempt to provide a realistic sexual experience. Badoink's Oculus Go 32 GB headsets costed $299, which was $100 more than the original Oculus Go model.[65]

Reception

The headset released to generally positive reviews. Critics praised the Go's design and feel, display, built-in speakers, and reasonable price, while criticising its lack of fast charging, limited motion tracking and lack of expandable storage. Software and content had reviewers divided, with some reacting positively to the amount of third-party apps and content available for the device at launch, while others saw the software selection as slim and criticised its quality and the lack of a killer app. CNET characterised the headset as "VR for the masses" – a view echoed by other publications – while The Verge stated it was "the best that simple mobile VR has ever been" and "good, but not great."[4][66][48][47][67][68][3]

In May 2018, Andreas Hronopoulos, CEO of adult entertainment company Naughty America, described the Go as "a game changer" and said that the company had seen an increase in sales of VR content since the Oculus Go went on sale earlier that month. Xavi Clos, head of production at BaDoinkVR, expected the device to act as a major gateway to the company's content and described the Oculus Go as "the perfect porn device."[69]

Sales

While official sales numbers haven't been released, according to IDC the Oculus Go and Xiaomi Mi VR had sold nearly a quarter million units combined during the third quarter of 2018.[70] During Facebook's Q4 2018 earnings call, the company's CFO revealed that the Oculus Go had contributed to the company's revenue during the quarter, but had also increased marketing costs.[71] In January 2019, market analysis firm SuperData estimated that over a million Oculus Go units had been sold since the device's launch, and in July 2019 the firm estimated over two million units had been sold.[72][73]

In his keynote at 2018's Oculus Connect developer conference, John Carmack revealed that the Go's retention rate was as high as the Rift's, something that nobody at the company had predicted.[74][75] Carmack also noted that the Go had done especially well in Japan despite the device's lacking internationalization support and the company not specifically catering to the Japanese market.[76][75] During 2019's Oculus Connect, Carmack noted that the Go's retention rate had been measured to be more than twice that of the Samsung Gear VR.[77]

Notes

  1. 1 2 For virtual reality headsets, pixels per degree (PPD) is a more useful measurement than just display resolution. Pixels per degree is calculated by dividing the number of horizontal pixels by the horizontal field of view provided by the lens.[50]

References

  1. Barra, Hugo (26 September 2018). "Oculus Connect 5 | Keynote Day 01". YouTube.com. Oculus VR, LLC. Retrieved 17 August 2019. After unveiling Quest, we have now completed our first generation portfolio of VR headsets.
  2. Hayden, Scott (2018-10-15). "Facebook CEO Mark Zuckerberg: 'Oculus Quest Completes Company's First-Gen Lineup'". Road to VR. Retrieved 2019-03-22.
  3. 1 2 3 4 5 6 7 8 Machkovech, Sam (1 May 2018). "Oculus Go review: The wireless-VR future begins today for only $199". Ars Technica. Condé Nast. Archived from the original on 1 May 2018. Retrieved 20 August 2019.
  4. 1 2 3 4 Stein, Scott (May 1, 2018). "Oculus Go review: Portable VR, no strings attached". CNET. CBS Interactive Inc. Retrieved 3 June 2019.
  5. 1 2 3 Shilov, Anton (May 4, 2018). "Oculus Go Now Available: Mainstream Standalone VR Headset Starts at $199". AnandTech. Retrieved 3 June 2019.
  6. "Bluetooth 4.0 with Oculus Go". Oculus Developer Forums. 19 June 2018. Retrieved 15 August 2019. At the moment, we only officially support Bluetooth pairing with gamepads on the Oculus Go. Should this change, we'll be sure to let our community know.
  7. 1 2 Condon, Stephanie (11 October 2017). "Developers get a broader VR market with Oculus Go". ZDNet. CBS Interactive. Retrieved 1 March 2020.
  8. Dmitryi, VR (2 September 2022). "VR". Road to VR. Retrieved 2 September 2022.
  9. Marlett, David (September 2015). "The Virtual Reality of John Carmack". D Magazine. D Magazine Partners, Inc. Retrieved 28 February 2020.
  10. Brown, Eric (9 September 2014). "VR headset mixes Oculus firmware and Android phablet". LinuxGizmos.com. KCK Media Corp. Retrieved 5 September 2019.
  11. "Introducing the Samsung Gear VR Innovator Edition". Oculus.com. 3 September 2014. Retrieved 5 September 2019.
  12. Whitehead, Dan (3 September 2014). "Samsung unveils GearVR". Eurogamer. Gamer Network. Retrieved 4 September 2019.
  13. James, Paul (3 September 2014). "Oculus Home on the Samsung Gear VR is a VR Content Portal Backed by Oculus Store". Road to VR. Retrieved 29 February 2020.
  14. Dingman, Hayden (22 September 2014). "Samsung Gear VR headset hands-on: Better than the Oculus Rift (in some ways)". PC World. IDG Communications, Inc. Retrieved 4 September 2019.
  15. Sherr, Ian; Tibken, Shara (13 October 2014). "Virtual reality and the silver screen: A match made in heaven". CNET. Retrieved 1 March 2020.
  16. Hamilton, Ian (10 October 2015). "When you buy a movie from Oculus, your friends get a ticket too". UploadVR. UVR Media LLC. Retrieved 4 September 2019.
  17. 1 2 3 4 Fitzsimmons, Michelle; Lynch, Gerald (14 February 2019). "Oculus Go review". Techradar. Future US Inc. Retrieved 11 August 2019.
  18. Lang, Ben (30 January 2018). "Xiaomi Mi VR to Support Oculus Mobile SDK, 100% Rev Share in 2018 for Localized Apps". Road to VR. Retrieved 5 September 2019.
  19. Gurman, Mark (13 July 2017). "Facebook Plans to Unveil a $200 Wireless Oculus VR Headset for 2018". Bloomberg. Archived from the original on 13 July 2017. Retrieved 5 October 2019.
  20. 1 2 Haselton, Todd (11 October 2017). "Facebook just announced plans to sell a pretty cheap standalone VR headset". CNBC. Retrieved 2 February 2020.
  21. Painter, Lewis (17 January 2020). "Oculus Go review". Tech Advisor. IDG Communications Ltd. Retrieved 8 February 2020.
  22. "Oculus Go specs: Xiaomi-made with Snapdragon inside". SlashGear. 2018-01-09. Retrieved 2018-05-04.
  23. Dillet, Romain. "CES 2018 Oculus partners with Xiaomi to launch the Oculus Go and Mi VR Standalone". TechCrunch. Retrieved 20 May 2019.
  24. Hills-Duty, Rebecca (31 May 2018). "Xiaomi Mi VR Standalone Headset Launched". VRFocus. Retrieved 3 February 2020.
  25. 1 2 Hills-Duty, Rebecca (3 May 2018). "Oculus Unveil Oculus Go for Business". VR Focus. Retrieved 29 February 2020.
  26. Graham, Peter (17 July 2018). "Oculus Go Business Bundle Begins Shipping". VR Focus. Retrieved 29 February 2020.
  27. Incao, Jane (20 September 2018). "How VR is Transforming the Way We Train Associates". Walmart Today. Archived from the original on 22 September 2018. Retrieved 4 June 2019.
  28. Robertson, Ari (20 September 2018). "Walmart is putting 17,000 VR headsets in its US stores for training". The Verge. Retrieved 4 June 2019.
  29. 1 2 Feltham, Jamie (16 January 2020). "Oculus Go Price Cut Permanently To $149/£139". UploadVR. Retrieved 25 January 2020.
  30. Heaney, David (21 January 2020). "Facebook Withdrew Oculus Go From Enterprise Platform, Now Offers Quest Only". UploadVR. Retrieved 25 January 2020.
  31. Yin-Poole, Wesley (23 June 2020). "Oculus ditches Go headset to focus on Quest". Eurogamer. Gamer Network Limited. Archived from the original on 24 June 2020. Retrieved 24 June 2020.
  32. Kan, Michael (23 June 2020). "Facebook Discontinues Oculus Go to Focus on Oculus Quest, Rift VR Headsets". PC Magazine. Archived from the original on 24 June 2020. Retrieved 24 June 2020.
  33. "An Update on the Evolution of the Oculus Platform". Facebook Technologies, LLC. 23 June 2020. Archived from the original on 23 June 2020. Retrieved 24 June 2020.
  34. Orland, Kyle (2021-10-22). "John Carmack pushes out unlocked OS for defunct Oculus Go headset". Ars Technica. Retrieved 2021-10-25.
  35. Knapp, Mark (19 December 2018). "How to set up Oculus Go from scratch". TechRadar. Future US Inc. Retrieved 28 February 2020.
  36. Elliott, Matt (9 May 2018). "Oculus Go Review". IGN. Retrieved 28 February 2020.
  37. Roettgers, Janko (2 May 2018). "Oculus Go Hack: How to Transfer Files to and From Facebook's New VR Headset". Variety.com. Variety Media, LLC. Retrieved 11 August 2019.
  38. Heaney, David (22 May 2019). "How To Sideload Apps And Games On Oculus Quest Or Oculus Go". UploadVR. UVR Media LLC. Retrieved 11 August 2019.
  39. 1 2 3 Takahashi, Dean (1 May 2018). "Oculus Go review — Mobility makes it a powerful experience". VentureBeat. Retrieved 1 February 2020.
  40. 1 2 Rubin, Peter (1 May 2018). "Review: Oculus Go". Wired. Retrieved 28 February 2020.
  41. "Using Oculus Apps and Features | Oculus Support Center". Oculus Support. Facebook Technologies, LLC. Retrieved 11 August 2019.
  42. 1 2 3 4 Lang, Ben (1 May 2018). "Oculus Go Review: Standalone VR Priced for the Masses". Road to VR. Retrieved 30 August 2019.
  43. "Facebook to create VR world called Horizon". BBC.com. 27 September 2019. Retrieved 14 October 2019.
  44. Graham, Peter (1 May 2018). "Oculus Rooms, Avatars and Venues Updated for Oculus Go". VR Focus. Retrieved 1 February 2020.
  45. Campbell, Colin (2 May 2018). "Oculus Go's social apps look like its best feature". Polygon. Retrieved 1 February 2020.
  46. Jagneaux, David (1 May 2018). "Oculus Rooms Gets Impressive Update For Go Launch". UploadVR. Retrieved 1 February 2020.
  47. 1 2 3 4 Robertson, Adi (May 1, 2018). "The Oculus Go improves mobile VR, but there's still a long way to go". The Verge. Retrieved 2018-09-06.
  48. 1 2 3 de Looper, Christian (2018-05-18). "VR curious? The $200 Oculus Go is the perfect gateway". Digital Trends. Retrieved 2018-09-06.
  49. 1 2 Kuchera, Ben (1 May 2018). "Oculus Go review". Polygon. Vox Media, Inc. Retrieved 30 August 2019.
  50. Boger, Yuval (10 April 2017). "Understanding Pixel Density & Retinal Resolution, and Why It's Important for AR/VR Headsets". Road to VR. Retrieved 8 February 2020.
  51. Barra, Hugo (12 October 2017). "Oculus Connect 4 | Day 1 Keynote". YouTube.com. Oculus VR, LLC. Retrieved 20 August 2019. We also wanted Oculus Go to deliver the best visual clarity of any VR product we've ever built. So Oculus Go will ship with an all-new custom optical design. The lenses are the next generation of the ones on Oculus Rift. Same, wide field of view, and significantly reduced glare.
  52. "Pioneering the Frontier of VR: Introducing Oculus Go, Plus Santa Cruz Updates". Oculus.com. © Facebook Technologies, LLC. 11 October 2017. Retrieved 1 September 2019.
  53. Lang, Ben (29 March 2019). "Everything We Know (Officially) About the FOV and IPD of Rift S & Quest". Road to VR. Retrieved 30 August 2019.
  54. Robertson, Adi (May 1, 2018). "The $199 Oculus Go mobile headset launches today". The Verge. Vox Media. Retrieved 3 June 2019.
  55. "Oculus Go". oculus.com. Retrieved 2018-05-04.
  56. Heaney, David (20 November 2019). "Oculus Go Won't Get USB Storage Support After All". UploadVR. Retrieved 1 February 2020.
  57. Heaney, David (4 November 2018). "Oculus Is Now Shipping An Official Carrying Case for Go". UploadVR. Retrieved 9 June 2019.
  58. 1 2 "Accessories & Parts". Oculus.com. Oculus VR, LLC. Retrieved 9 June 2019.
  59. Jagneaux, David (15 January 2019). "CES 2019: I Streamed PC VR Games To An Oculus Go With TPCast Air". UploadVR. Retrieved 9 June 2019.
  60. 1 2 Graham, Peter (15 May 2019). "TPCAST Air for Oculus Go Begins Shipping to EMEA Markets". VRFocus. Retrieved 9 June 2019.
  61. "TPCAST Air for Oculus Go Starts Shipping in North America Markets". TPCAST. Tpcast U.S., Inc. 5 June 2019. Retrieved 9 June 2019.
  62. Tylershevsky, Rob (26 January 2019). "Porn In a Box is VR porn for technophobes, but it doesn't make a lot of sense". Sextech Guide. BBT Media. Retrieved 9 June 2019.
  63. Roettgers, Janko (6 February 2019). "You Can Now Buy an Oculus Go VR Headset Pre-Loaded With Porn". Variety. Variety Media, LLC. Retrieved 9 June 2019.
  64. Hruska, Joel (7 February 2019). "New Oculus Go Version Comes With VR Porn". ExtremeTech. Ziff Davis, LLC. Retrieved 9 June 2019.
  65. Moos, Paul (5 February 2019). "Best Oculus Go Porn - Easy Guide 2022! - Step-By-Step". VR Porn Mania. VRPM LLC. Retrieved 5 Feb 2019.
  66. Greenwald, Will (May 8, 2018). "Oculus Go Review & Rating". PC Magazine. Ziff Davis, LLC. Retrieved 4 June 2019.
  67. Hardawar, Devindra (1 May 2018). "Oculus Go review: Finally, cheap and easy VR for everyone". Engadget. Archived from the original on 5 May 2018. Retrieved 4 June 2019.
  68. Lucas Austin, Patrick (11 May 2018). "Oculus Go's VR Is Good and Cheap, So Why Am I Still Disappointed?". Gizmodo. Retrieved 4 June 2019.
  69. Roettgres, Janko (24 May 2018). "Oculus Go Porn: Adult Industry Has High Hopes for Facebook's New VR Headset". Variety. Variety Media, LLC. Retrieved 9 June 2019.
  70. "VR Headset Market Rebounds as Standalone Products Gain Traction While AR Headset Market Also Saw Positive Movement, According to IDC". IDC.com. International Data Corporation. Retrieved 20 May 2019.
  71. Heaney, David (31 January 2019). "Facebook: Oculus Go "Contributed To Revenue Growth", But Also To Marketing Costs". UploadVR. Retrieved 2 February 2020.
  72. Fogel, Stefanie (January 24, 2019). "Oculus Expected to Sell 1.3 Million Quest Units in 2019, SuperData Believes". Variety. Variety Media, LLC. Retrieved 1 June 2019.
  73. Rodriguez, Salvador (14 July 2019). "Facebook will never break through with Oculus, says one of the VR company's co-founders". CNBC. CNBC LLC. Archived from the original on 9 August 2019. Retrieved 9 August 2019.
  74. Carmack, John (September 27, 2018). "Oculus Connect 5 | Keynote Day 02". YouTube. Oculus VR, LLC. 3 minutes 46 seconds. Retrieved 20 May 2019. Now, I was probably the most optimistic inside Oculus about how well Go would do, but it turned out that it exceeded even my expectations. A remarkable point is, Go is retaining as well as Rift. And that's pretty shocking. Nobody predicted that.
  75. 1 2 Feltham, Jamie (27 September 2018). "OC5: John Carmack On Go Sales And Usage: 'It Exceeded Even My Expectations'". UploadVR. Retrieved 9 June 2019.
  76. Carmack, John (September 27, 2018). "Oculus Connect 5 | Keynote Day 02". YouTube. Oculus VR, LLC. 6 minutes 23 seconds. Retrieved 20 May 2019. The one shock was how well we've done in Japan. … we are not catering to the Japanese market. We don't have great internationalisation for Japanese and different areas, but something about Go has really struck a nerve in the Japanese market consciousness.
  77. Carmack, John (26 September 2019). "Day 2 Keynote | Oculus Connect 6". YouTube. Facebook Technologies, LLC. Retrieved 7 February 2020. ...and it turns out Rift S is substantially more retentive than the earlier Rift, even with the exact same content. And this was like the experiment that we did Gear VR to Go. It wasn't nearly as dramatic as Go's more than 2x increase in retention, but it was still a very meaningful point that the friction to get into and play the experience is such a dominant force for virtual reality...
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.