In computer science, a dispatch table is a table of pointers or memory addresses to functions or methods.[1] Use of such a table is a common technique when implementing late binding in object-oriented programming.
Perl implementation
The following shows one way to implement a dispatch table in Perl, using a hash to store references to code (also known as function pointers).
# Define the table using one anonymous code-ref and one named code-ref
my %dispatch = (
"-h" => sub { return "hello\n"; },
"-g" => \&say_goodbye
);
sub say_goodbye {
return "goodbye\n";
}
# Fetch the code ref from the table, and invoke it
my $sub = $dispatch{$ARGV[0]};
print $sub ? $sub->() : "unknown argument\n";
Running this Perl program as perl greet -h
will produce "hello", and running it as perl greet -g
will produce "goodbye".
JavaScript implementation
Following is a demo of implementing dispatch table in JavaScript:
var thingsWeCanDo = {
doThisThing : function() { /* behavior */ },
doThatThing : function() { /* behavior */ },
doThisOtherThing : function() { /* behavior */ },
default : function() { /* behavior */ }
};
var doSomething = function(doWhat) {
var thingToDo = thingsWeCanDo.hasOwnProperty(doWhat) ? doWhat : "default"
thingsWeCanDo[thingToDo]();
}
Virtual method tables
In object-oriented programming languages that support virtual methods, the compiler will automatically create a dispatch table for each object of a class containing virtual methods. This table is called a virtual method table or vtable, and every call to a virtual method is dispatched through the vtable.
See also
References
- ↑ Goldfuss, Alice. "Function Dispatch Tables in C". alicegoldfuss.com. Retrieved 23 January 2021.
- Diomidis Spinellis (2003). Code Reading: The Open Source Perspective. Boston, MA: Addison-Wesley. ISBN 0-201-79940-5