Designers | Jon Clemens |
---|---|
Publishers | Clemens & Associates Inc. (US), ICBM (UK) |
Genres | fantasy wargame |
Languages | English |
Players | 10 |
Playing time | 25 weeks |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail |
Conquest of Insula II is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.
History and development
Conquest of Insula II was a computer moderated play-by-mail game published by Clemens & Associates Inc.[1] It was medium complexity.[2] It shared similarities with the PBM game Terra II including turn reports and the combat system.[3][lower-alpha 1]
Gameplay
The setting for this wargame was medieval times.[4] In each game, ten players on an island led villages with the title of Baron.[1] Games occurred on separate islands, with names such as "Farraheim, Andarmark, Jiborokwi, Gizzenole, Karandala, and Raksharan".[5] Players could conduct four actions per turn, which included activities such as "forestry, herding, mining, weapons making, armor making, siege equipment making, refining, ditch repairing, or wall repairing".[1] Combat involved sending armies from villages and laying siege to another village or battling another army. Various tactics were available.[1] Movement occurred on a hex map of ten miles per hex.[2]
Victory was achieved by conquering three villages or "kill[ing] the most enemy warriors" by game's end.[1] Games lasted 25 weeks.[1] Winners began the next game as a Count (and played it for free).[1] A game ending in 1985 on the island of Matafunda was the first to end before 25 weeks as a player conquered a third city.[6]
Reception
Bob McLain, editor of Gaming Universal, stated that the game was "tailor made for battle lovers and armchair generals".[2]
See also
Notes
References
- 1 2 3 4 5 6 7 Calloway 1984. p. 6.
- 1 2 3 McLain 1983. p. 43.
- ↑ Calloway 1984. pp. 6–7.
- 1 2 Clemens 1984. p. 8.
- ↑ Editors 1984. pp. 38–39.
- ↑ Editors 1985. p. 30.
Bibliography
- Editors (November–December 1984). "PBM Update: Conquest of Insula II". Space Gamer. No. 71. pp. 37–38.
- Callaway, William (September–October 1984). "A Review of Conquest of Insula II". Paper Mayhem. No. 8. pp. 6–7.
- Editors (May–June 1985). "PBM Activity Corner: Conquest of Insula II". Paper Mayhem. No. 12. p. 30.
- Clemens, John (September–October 1984). "A Designer's View of Conquest of Insula II". Paper Mayhem. No. 8. p. 8.
- McLain, Bob (November–December 1983). "Gamealog: Conquest of Insula II". PBM Universal. No. 2. p. 43.
Further reading
- Callaway, William (September–October 1984). "GameLine News & Updates: Clemens & Associates". Paper Mayhem. No. 8. pp. 6–7.