Native name | 컴퍼니 크래프톤 |
---|---|
Type | Public |
KRX: 259960 | |
Industry | Video games |
Founded | 5 November 2018 |
Headquarters | , South Korea |
Key people | |
₩556,267,188,896 | |
Total assets | ₩1,719,105,731,640 |
Owner |
|
Number of employees | ≥3100 |
Subsidiaries |
|
Website | krafton.com |
Krafton Inc. (Korean: 주식회사 컴퍼니 크래프톤) is a South Korean video game holding company based in Bundang-gu, Seongnam. It was created in November 2018 to serve as the parent company for Bluehole, founded by Chang-Byung-gyu in Seoul in March 2007, and its subsidiaries. The company has produced or owns the rights to several notable video game titles including TERA, The Ascent, PUBG: Battlegrounds, New State Mobile, and Moonbreaker. According to Forbes, Chang has a net worth of $2.9 billion and is one of the seven gaming billionaires in South Korea.[3]
History
Following the success of PUBG which had led to both investment from Tencent Holdings and expansion and acquisition of studios, Bluehole opted to establish Krafton on 5 November 2018 to serve as a holding company for its video game properties. "Krafton" was selected based on the names of craft guilds of the Middle Ages.[4] Kim Chang-han, the CEO of the PUBG Corporation (current PUBG Studios) that developed PlayerUnknown's Battlegrounds, was named as CEO for Krafton.[5]
The company announced its plans to file for an initial public offering in July 2021, filing its initial approval for listing on the Korea Stock Exchange in April 2021.[6] The firm plans to raise ₩5.6 trillion (US$5 billion) at a market valuation of ₩30 trillion (US$27.2 billion).[5][7] The IPO was held on 10 August 2021; while its value dropped by 8.8% from the original asking price at the end of trading, it still ended with Krafton being valued at US$19.32 billion.[8]
Shares of several Chinese and foreign video game companies, including Tencent, which is the largest video game company in China and a provider for foreign companies to publish games in their country, fell due to new restrictions imposed by the Chinese government. Video games are viewed as an 'electronic drug' and a 'spiritual opium', especially shooting videogames, which according to the Chinese government promote violence. China is a very important market for video games due to its population density, hence the collapse of companies is devastating for every videogame company, including Krafton.[9][10]
Subsidiaries
Bluehole has acquired several development studios since its founding. On 5 November 2018, all subsidiaries were reorganized under one parent company: Krafton Game Union.
Bluehole Studio
Bluehole Studio was founded in Seoul in March 2007 by Chang Byung-gyu.[11] Chang previously established Neowiz in 1997, along seven other co-founders, moved on to found search engine developer First Snow in 2005, and sold that venture in 2006.[12] The company announced on 22 April 2015 that they had changed their name to simply Bluehole.[13]
In August 2017, Chinese holding company Tencent announced that it had, following a rejected acquisition bid, invested an undisclosed amount of money into Bluehole.[14] Bluehole initially denied that any investment had been made,[15] but later stated that they were in talks with Tencent in multiple partnerships, including the acquisition of an equity stake in Bluehole by Tencent.[16] Subsequently, Tencent acquired 1.5% of Bluehole for a total of ₩70 billion.[17] Tencent reaffirmed their intents to fully acquire Bluehole in November 2017.[18][19] Korean magazine The Korea Times suggested that an initial public offering, through which Bluehole would become a public company, was "out of question" due to Chang Byung-gyu's position as chairman of both Bluehole and the Fourth Industrial Revolution committee.[20] At the time, 38 Communications, a company that tracks unlisted Korean stocks, valued the company at ₩5.2 trillion.[21][22] Tencent plans to invest further ₩500 billion to acquire further 10% ownership, raising their total stake to 11.5%.[23]
PUBG Studios
PUBG Studios (formerly Ginno Games, Bluehole Ginno Games and PUBG Corporation) is an internal studio of Bluehole's that developed one of the establishing battle royale games, PlayerUnknown's Battlegrounds (PUBG), based on user mods in other games by Brendan "PlayerUnknown" Greene and who was hired by PUBG Studios to develop it into a full title. Originally, Ginno Games had been founded by Kim Chang-han to develop MMOs, but around 2014, he had been forced to lay off a third of his staff as their last product had not performed well.[5] He sold Ginno Games to Bluehole on 27 January 2015, with the sale to close on 27 March that year.[24][25] At the time, Ginno Games employed 60 people.[25] Ginno Games changed their corporate name to Bluehole Ginno Games in May 2015. Shortly after Bluehole's acquisition in 2015, Chang-ha reached out to Greene to offer him support to build out his battle royale at Bluehole Ginno, which Greene accepted. PUBG was first released in early access in March 2017 as a highly popular game. Following the success of PUBG in 2017, Bluehole Ginno Games was renamed PUBG Corporation in September 2017.[26]
A second office was established in Madison, Wisconsin, in late 2017, with two further offices in Amsterdam and Japan opened later.[27][28] On 12 March 2018, PUBG Corporation acquired New York-based studio MadGlory, which was renamed PUBG MadGlory.[29]
Greene, having been based in the Seoul offices of PUBG Corporation, left that division in March 2019 to lead a new subsidiary, PUBG Special Projects, at the Amsterdam office, later renamed to PUBG Productions.[30] PUBG Productions announced their first game Prologue at The Game Awards 2019 in December. Unrelated to Battlegrounds, Prologue is called an exploration of gameplay and technology, and said "to give players unique and memorable experiences, each and every time they play".[31]
At the end of 2019 Tencent Games announced some big plans for PUBG in India's upcoming future, as well as its general eSports.[32]
Krafton fully merged PUBG Corporation into their internal studio system in December 2020, rebranding the team as PUBG Studios.[33]
On 9 November 2020, it was announced that Krafton will participate in G-Star 2020 to introduce their upcoming multiplayer online game Elyon through Krafton, an e-sports reality show where celebrities and streamers entered a special school that specialized in battlegrounds conduct episodes and talk related to PUBG Series 3. Celebrities (G)I-dle's Song Yuqi and Ailee and streamers Chyo Man and Choi Kwang-won appeared in the show.[34]
In September 2020, the Government of India banned PUBG Mobile in the country along with several apps published by Chinese vendors, in this case Tencent Games, due to data privacy issues. To relaunch the game back in India, Krafton took back the control of Intellectual Property (IP) of the game for the Indian region from Tencent. An aesthetically new version of PUBG Mobile, Battlegrounds Mobile India, was launched on 2 July 2021 for Android[35] and on 18 August 2021 for iOS.[36] This time the game was published by Krafton, Inc.
In February 2021, PUBG Studios announced the development of PUBG: New State, the second installment in the PUBG Universe, set in the future (2051). Drones, shields, weapon customization, neon sights, reviving teammates and 'recruiting' knocked out enemies are just some of the new mechanics in PUBG: New State. The game released on 11 November 2021, and reported through a presentation that to date the game had exceeded 55 million pre-registrations on Google Play and App Store.[37][38] On 27 January, 2022, a name change was announced, going from being called "PUBG: New State" to being called "New State Mobile". According to Krafton this was done to create a unique mobile-centric experience, and through that change they were putting it into practice.[39]
Striking Distance Studios
In June 2019, a new studio called Striking Distance was opened in conjunction with Glen Schofield, the co-founder of Sledgehammer Games. Striking Distance, headed by Schofield as chief executive officer, is set to develop narrative-driven games based on PUBG.[40] The studio's first game is The Callisto Protocol, a survival horror game originally (but no longer) set within the PUBG universe. It was released on December 2, 2022. Striking Distance Studios is headquartered in San Ramon, California.[41]
RisingWings
RisingWings is a game development company formed by the merger of Pnix and Delusion. RisingWings is responsible for Archery King, Golf King, Castle Craft: World War and other mobile games.[42] RisingWings in based in Seoul.[43][44]
Dreamotion Inc.
Dreamotion is a South Korean video game development company founded in July 2016.[45] They are the developer and publisher of GunStrider: Tap Strike, Road to Valor: World War II and Ronin: The Last Samurai, and others.[46] Dreamotion was acquired by Krafton on 13 May 2021.[47][48][49] Dreamotion is headquartered in Seal Beach, California.
Thingsflow
Thingsflow Inc. an interactive content production company known for Hellobot, a chat-based content platform that allows users to engage with bot-driven characters through dedicated apps and messenger services. As of May 2021, Hellobot has more than four million users throughout Korea and Japan. On 29 June 2021 this company was acquired by Krafton.[50]
Unknown Worlds Entertainment
Unknown Worlds Entertainment, based in San Francisco, California, is a company founded in 2001 known for having developed games such as Natural Selection and Subnautica.[51] This company was acquired by Krafton in October 2021. In August 2022, it was announced that the company will develop Moonbreaker, a turn based role-playing game which will be published by Krafton.[52][53][54]
5minlab Corporation
5minlab is a South Korean company founded in 2013, known for developing Smash Legends, Baam Squad, Toy Clash, among others.[55] It is also known for developing live Q&A broadcast systems and providing AR/VR software and content to large corporations and broadcast companies. This company was acquired by Krafton in February 2022.[56][57]
Neon Giant
In November 2022, it was announced Krafton had acquired the Uppsala-based developer of The Ascent, Neon Giant.[58]
Defunct subsidiaries
L-Time Games
L-Time Games was founded in June 2009.[59] The company attracted a ₩2 billion and a ₩5 billion investment from Knet Investment Partners and IMM Investments, respectively.[60] L-Time Games was acquired by and merged into Bluehole in January 2014.
Maui Games
Maui Games was a mobile game developer founded in 2013 by Woonghee Cho,[61] previously head of business development for Neowiz.[62] Bluehole Studio announced on 16 January 2015 that they were acquiring the company, which was completed in October that year.[61] At Bluehole's January 2017 shareholders' meeting, it was decided that Maui Games would enter liquidation, which was effective immediately.[63] Nine staff members of Maui Games, a fraction of that company's total employee count, were reemployed directly within Bluehole.[63]
Pnix
Pnix (formerly Bluehole Pnix) was a mobile game developer. The company was founded as Pnix Games in 2012.[64] Bluehole announced that they had acquired Pnix Games, alongside Squall, on 22 April 2015.[13] Pnix Games changed their corporate name to Bluehole Pnix in June 2016. Corporate name again changed to Pnix in 2018 after being a subsidiary of Krafton. In 2020 Pnix was merged with Delusion to form a RisingWings.
Squall
Squall (formerly Bluehole Squall) was a mobile game developer. The company was founded as Squall by Park Jin-seok, a founding member of Neowiz, in 2013.[65] Bluehole announced that they had acquired Squall, alongside Pnix Games, on 22 April 2015.[13] Squall changed their corporate name to Bluehole Squall in March 2016. Corporate name again changed to Squall in 2018 after being a subsidiary of Krafton. It was shut down by Krafton after internal conflicts in 2020.[66]
Red Sahara Studio
Red Sahara Studio was a mobile game developer headed by Lee Ji-hoon.[67] On 12 March 2018, Bluehole completed the acquisition of the studio in a stock swap deal.[68] Red Sahara was developing a mobile game based on TERA.[67]
Delusion
Delusion Studio was founded in April 2011 and is headed by Kang Moon-chul.[69] On 22 June 2018, Bluehole announced the acquisition of the studio.[70] Delusion developed mobile games such as Guardian Stone, Jellipo, House of Mice and, most notably, Castle Burn.[71] In 2020 Delusion was merged with Pnix to form RisingWings.
En Masse Entertainment
En Masse Entertainment was Krafton's North American publishing arm. The company was established as Bluehole Interactive in June 2008. On 26 February 2010, the company announced that it had changed its corporate name to En Masse Entertainment.[72]
In September 2020, En Masse Entertainment announced that it would be shutting down its offices after 10 years of service in the gaming industry,[73] where it was decided that Krafton would be publishing TERA's Console version globally[74] - taking over a self-publishing role, in place of En Masse Entertainment, whereas the PC version would be published by Gameforge.[75]
Games
Games developed or published as "Bluehole Studio"
Title | Year | Developer | Notes |
---|---|---|---|
TERA | 2011 | Bluehole Studio | Developer only. Shut down on 30 June 2022 |
Devilian | 2015 | Bluehole Studio | Originally published by Devilian, later by Krafton. Shut down on 5 March 2018. |
Mini Golf King | 2017 | Bluehole Studio | |
PUBG: Battlegrounds | PUBG Studios | ||
Road to Valor: World War II | 2019 | Bluehole Studio | |
Elyon | 2020 | Bluehole Studio | Developer only |
Games developed or published as "Krafton"
Year | Title | Developer | Notes |
---|---|---|---|
2018 | PUBG Mobile | LightSpeed & Quantum Studio | Publisher in Korea & Japan only. |
2019 | Mistover | Krafton | |
2021 | Battlegrounds Mobile India | Krafton | |
New State Mobile | PUBG Studios | Originally released as "PUBG: New State" | |
Thunder Tier One | Krafton | ||
2022 | The Callisto Protocol | Striking Distance Studios | |
2023 | Road to Valor: Empires | Dreamotion Inc. | Publisher in India only. |
Defense Derby | Rising Wings | ||
TBA | Moonbreaker | Unknown Worlds Entertainment | |
TBA | inZOI | Krafton |
References
- ↑ "KRAFTON, INC. : Shareholders Board Members Managers and Company Profile | KR7259960003 | MarketScreener". M.marketscreener.com. Retrieved 24 March 2022.
- ↑ "Shareholders". Krafton. 11 May 2021. Retrieved 24 March 2022.
- ↑ Kang, John. "Despite IPO Tumble, Founder Of Korean Game Company Krafton Now Worth Billions". Forbes. Retrieved 14 August 2021.
- ↑ Young-won, Kim (5 November 2018). "Bluehole launches new brand for its subunits". The Investor.
- 1 2 3 Kim, Sohee (18 January 2021). "Coding Prodigy Behind Hit Game PUBG Eyes IPO Worth Billions". Bloomberg News. Retrieved 19 January 2021.
- ↑ Daniel, Joshua (16 June 2021). "PUBG creator Krafton plans to raise $5 billion from the stock market - MEGPlay". Retrieved 21 June 2021.
- ↑ Lee, Joyce (8 April 2021). "Korean video game firm Krafton applies for IPO, seen worth billions of dollars". Reuters. Retrieved 16 April 2021.
- ↑ Lee, Joyce; Murdoch, Scott (10 August 2021). "UPDATE 4-S.Korea's Krafton, maker of hit game 'PUBG', tumbles on debut". Reuters. Retrieved 10 August 2021 – via Yahoo News.
- ↑ "Video Games Are 'Spiritual Opium,' Says Chinese Government-Owned Media". Kotaku. 3 August 2021. Retrieved 11 August 2021.
- ↑ "No cults, no politics, no ghouls: how China censors the video game world". the Guardian. 15 July 2021. Retrieved 11 August 2021.
- ↑ Sung-won, Yoon (10 September 2017). "Past failures and endurance can make success". The Korea Times.
- ↑ Sung-won, Yoon (21 May 2017). "'Serial entrepreneurs' pioneer IT industry". The Korea Times.
- 1 2 3 박소연, 기자 (22 April 2015). "Beulluhol, pinigseugeimjeu·seukol insulo mobailsijang jeongyeog jinchul" 블루홀, 피닉스게임즈·스콜 인수로 모바일시장 전격 진출 [Bluehole enters into mobile market with acquisition of Phoenix Games]. ZDNet Korea (in Korean).
- ↑ McAloon, Alissa (14 August 2017). "Report: Tencent invests in Battlegrounds dev Bluehole". Gamasutra.
- ↑ Freeman, Will (15 August 2017). "Bluehole squashes Tencent investment rumour". GamesIndustry.biz.
- ↑ Sinclair, Brendan (28 September 2017). "Bluehole confirms Tencent talks". GamesIndustry.biz.
- ↑ Ji-young, Sohn (30 April 2018). "Tencent eyes investment in Bluehole, maker of hit video game 'Battlegrounds'". The Korea Herald.
- ↑ Dring, Christopher (9 November 2017). "Tencent still eyes acquisition of PUBG developer Bluehole - report". GamesIndustry.biz.
- ↑ MCV Staff (9 November 2017). "Tencent could yet acquire Bluehole". MCV.
- ↑ Donnelly, Joe (9 November 2017). "Tencent seemingly still pursuing Bluehole takeover bid". PC Gamer.
- ↑ Nakamura, Yuji; Kim, Sam (27 September 2017). "One Man's Journey From Welfare to World's Hottest Video Game". Bloomberg L.P.
- ↑ Khan, Asif (27 September 2017). "PUBG Developer Bluehole, Inc. Valued at Over $4 Billion". Shacknews.
- ↑ Kerr, Chris (30 April 2018). "Report: Tencent could sink $470M into Battlegrounds dev Bluehole". Gamasutra.
- ↑ 이도원, 기자 (27 January 2015). "Beulluholseutyudio, 'debillieon' jinogeimjeu insu chujin" 블루홀스튜디오, '데빌리언' 지노게임즈 인수 추진 [Bluehole Studio to acquire 'Devilian' Ginno Games]. ZDNet Korea (in Korean).
- 1 2 이, 대호 (27 January 2015). "Beulluhol, jinogeimjeu insu…haegsim injae hwagbo" 블루홀, 지노게임즈 인수…핵심 인재 확보 [Bluehole acquires Ginno Games ... Gain core talent]. Digital Daily (in Korean).
- ↑ O'Connor, Alice (29 September 2017). "Playerunknown's Battlegrounds studio becomes PUBG Corp. [updated]". Rock, Paper, Shotgun.
- ↑ Hall, Charlie (29 September 2017). "PUBG team will spin off as subsidiary company". Polygon.
- ↑ Batchelor, James (23 January 2018). "PUBG Corp. to kick off 2018 expansion with new Amsterdam office". GamesIndustry.biz.
- ↑ Batchelor, James (12 March 2018). "PUBG Corp acquires MadGlory to enable community developer tools". GamesIndustry.biz.
- ↑ Batchelor, James (13 March 2019). "Brendan Greene leading new Special Projects division at PUBG Corp". GamesIndustry.biz. Retrieved 19 December 2019.
- ↑ Goslin, Austen (12 December 2019). "PlayerUnknown's next project, Prologue, announced". Polygon. Retrieved 12 December 2019.
- ↑ Vora, Mayank (1 July 2019). "PUBG News: Tencent Games and PUBG Corp. announce PUBG MOBILE India Tour 2019". www.sportskeeda.com. Retrieved 9 August 2021.
- ↑ Seck, Tobias (1 December 2020). "PUBG Corp. Fully Merges into KRAFTON, Becomes PUBG Studio". The Esports Observer. Retrieved 23 July 2021.
- ↑ Nam Jeong-seok (9 November 2020). 크래프톤, '지스타 2020'에 '승부겜성'이란 메시지로 참가 [Krafton participates in 'G-Star 2020' with the message of 'Game Match']. Sports Chosun.
- ↑ "BATTLEGROUNDS MOBILE INDIA created by KRAFTON for Indian gamers drops today!". www.battlegroundsmobileindia.com. Retrieved 31 August 2021.
- ↑ "The Wait is Over! BATTLEGROUNDS MOBILE INDIA has launched on iOS App Store today!". www.battlegroundsmobileindia.com. Retrieved 31 August 2021.
- ↑ "PUBG: NEW STATE - Assets - KRAFTON Press Room". press.pubg.com. Archived from the original on 4 January 2022. Retrieved 27 October 2021.
- ↑ "PUBG: NEW STATE – officially released on November 11th on iOS and Android". news.in-24.com. Retrieved 27 October 2021.
- ↑ Twitter https://twitter.com/_newstatemobile/status/1486549651692011528. Retrieved 18 February 2022.
{{cite web}}
: Missing or empty|title=
(help) - ↑ Jones, Ali (26 June 2019). "Former COD exec joins PUBG developer to make narrative games "beyond battle royale"". PCGamesN.
- ↑ Takahashi, Dean (10 December 2020). "The Callisto Protocol comes from Striking Distance Studios in 2022". VentureBeat. Retrieved 12 December 2020.
- ↑ 홈페이지, 라이징윙스 공식. "RisingWings - GAMES". en.risingwings.com (in Kanuri). Retrieved 11 February 2022.
- ↑ Partleton, Kayleigh; Writer, Staff (2 December 2020). "Krafton consolidates Pnix and Delusion Studio to form RisingWings". pocketgamer.biz. Retrieved 9 August 2021.
- ↑ 홈페이지, 라이징윙스 공식. "RisingWings - GAMES". en.risingwings.com (in Kanuri). Retrieved 9 August 2021.
- ↑ "Dreamotion Inc. - Android developer info on AppBrain". App Brain. Retrieved 15 May 2021.
- ↑ "Dreamotion Inc". dreamotion.us. Retrieved 11 February 2022.
- ↑ "PUBG owner Krafton has acquired mobile studio Dreamotion". Gamasutra. 14 May 2021. Retrieved 15 May 2021.
- ↑ Wasif, Ahmed (13 May 2021). "Krafton acquires mobile game development company Dreamotion". Dot Esports. Retrieved 15 May 2021.
- ↑ "Krafton Inc. acquired game developer 'Dreamotion Inc.'". The Indian Esports. 15 May 2021. Retrieved 3 July 2021.
- ↑ ""KRAFTON, INC. ACQUIRES THINGSFLOW, AN INTERACTIVE CONTENT PRODUCTION FIRM" - KRAFTON Press Room". press.pubg.com. Retrieved 18 February 2022.
- ↑ "Unknown Worlds Games". Unknown Worlds. Retrieved 11 February 2022.
- ↑ "KRAFTON, INC. TO ACQUIRE UNKNOWN WORLDS, THE DEVELOPERS BEHIND SUBNAUTICA AND NATURAL SELECTION | KRAFTON". 29 October 2021. Retrieved 11 February 2022.
- ↑ "Krafton to acquire U.S. game developer Unknown Worlds for maximum $750 mn - Pulse by Maeil Business News Korea". m.pulsenews.co.kr (in Korean). Retrieved 11 February 2022.
- ↑ Bell, Alice (23 August 2022). "The Subnautica devs are doing a turn-based, space-pirates, tabletop miniatures game called Moonbreaker". Rock, Paper, Shotgun. Retrieved 24 August 2022.
- ↑ 5minlabhostmaster. "Games_EN". 5minlab. Retrieved 11 February 2022.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ↑ "KRAFTON ACQUIRES 5MINLAB, DEVELOPERS OF SMASH LEGENDS | KRAFTON". 14 February 2022. Retrieved 20 February 2022.
- ↑ "크래프톤, '스매시 레전드' 개발사 5민랩 인수 | KRAFTON". blog.krafton.com (in Korean). 11 February 2022. Retrieved 11 February 2022.
- ↑ D'Angelo, William (11 November 2022). "Krafton Acquires The Ascent developer Neon Giant". VGChartz. Retrieved 11 November 2022.
- ↑ 김, 남규 (15 September 2011). "Sinsaeng gaebalsa eltaimgeimjeu, 25eog-won tuja yuchi" 신생 개발사 엘타임게임즈, 25억원 투자 유치 [New development company L-Time Games attracts 2.5 billion won investment]. DongA (in Korean).
- ↑ 전하나, 기자 (15 September 2011). "Sinsaeng gaebalsa eltaimgeimjeu, 25eog-won tuja yuchi" 신생 개발사 엘타임게임즈, 25억원 투자 유치 [New development company L-Time Games attracts 2.5 billion won investment]. ZDNet Korea (in Korean).
- 1 2 박소연, 기자 (16 October 2015). "Beulluhol, mobail geim gaebalsa 'mau-igeimjeu' insu" 블루홀, 모바일 게임 개발사 '마우이게임즈' 인수 [Bluehole acquires Maui Games, a mobile game developer]. ZDNet Korea (in Korean).
- ↑ Agrawal, Aditya (10 January 2024). "PUBG Corp Established To Handle All Things PlayerUnknown's Battlegrounds". Tech Avenue Edge.
- 1 2 임일곤, 기자 (20 January 2017). "'Goppi joeneun' beulluhol…gyeyeolsa mau-i 1nyeonman-e cheongsan'" 고삐 죄는' 블루홀…계열사 마우이 1년만에 청산 ['The Redemption' Bluehole ... Affiliate Maui liquidated in one year]. Business Watch (in Korean).
- ↑ 정재훈, 기자 (22 April 2015). "[Nyuseu] Beulluholseutyudio, 'beulluhol'lo samyeong byeongyeong...mobailgeimsa 2gos insu" [뉴스] 블루홀스튜디오, '블루홀'로 사명 변경...모바일게임사 2곳 인수 [[News] Bluehole Studio changed its name to 'Bluehole' ... Acquired two mobile game companies]. Inven (in Korean).
- ↑ 이대호, 기자 (22 April 2015). "Beulluhol, mobailgeim sa-eob bongyeoghwa...gaebalsa 2gos insu" 블루홀, 모바일게임 사업 본격화...개발사 2곳 인수 [Bluehole, mobile game business in full swing ... Acquired two development companies]. Digital Daily (in Korean).
- ↑ "Krafton faces IPO setback due to friction in management - 매일경제 영문뉴스 펄스(Pulse)". Archived from the original on 5 July 2020. Retrieved 27 April 2020.
- 1 2 남혁우, 기자 (12 March 2018). "Beulluhol, 'ledeusahalaseutyudio' insu wanlyo" 블루홀, '레드사하라스튜디오' 인수 완료 [Bluehole acquires 'Red Sahara Studio']. ZDNet Korea (in Korean).
- ↑ 김수진, 기자 (12 March 2018). "Beulluhol, 'bulmyeol-ui jeonsa' gaebalsa ledeusahalaseutyudio insu" 블루홀, '불멸의 전사' 개발사 레드사하라스튜디오 인수 [Bluehole acquires Red Sahara Studio, developer of 'Immortal Warrior']. Inven (in Korean).
- ↑ 허재민, 기자 (25 September 2017). "[Inteobyu] Mobail seutakeulaepeuteu? RTSui haegsim-eul damda, 'kaeseulbeon' inteobyu" [인터뷰] 모바일 스타크래프트? RTS의 핵심을 담다, '캐슬번' 인터뷰 [[Interview] Mobile StarCraft? Interview with 'Castle Burn', the heart of RTS]. Inven (in Korean).
- ↑ McAloon, Alissa (22 June 2018). "Bluehole to acquire mobile dev Delusion Studio". Gamasutra.
- ↑ Valentine, Rebekah (22 June 2018). "Bluehole to acquire Delusion Studio". GamesIndustry.biz.
- ↑ IGN Staff (25 February 2010). "En Masse Entertainment Debuts as New MMO Game Company". IGN.
- ↑ Kerr, Chris (18 August 2020). "Tera publisher En Masse is shutting down after over a decade". www.gamasutra.com. Retrieved 27 September 2020.
- ↑ "TERA Announces Its Newest Global Publisher". Sarumonin.com. 31 August 2020. Retrieved 27 September 2020.
- ↑ "Gameforge Takes Over Publishing Rights for TERA in the Americas". 15 October 2020.
External links
- Official website
- Business data for Krafton: